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The latest build of RPCS3 fixes issues in more than 20 games and makes more games playable

RPCS3's development is progressing rapidly

The latest build of RPCS3 fixes issues in more than 20 games and makes more games playable

The latest build of RPCS3 fixes issues in more than 20 games and makes more games playable

The PlayStation 3 Emulator for PC, RPCS3, has seen its rate of development rapidly increase, so much so that today's update comes less than a week after we last talked about RPCS3. 

Last week, we talked about RPCS3's integration of AMD's FidlityFX Super Resolution technology, a useful add-on that can be used to deliver higher fidelity visuals in many titles and enhanced performance in others. Now, RPCS3 has received another major update, which is has been shown to deliver graphical fixes to over 20 PlayStation 3 titles and has made several new games playable. 

Thanks to a new feature called "Precise ZCULL", the RPCS3 emulator can now deliver accurate visuals for games that relied on accurate area distance tracking. This enhancement allows features like blur, bloom, and other post-processing effects to be accurately emulated using RPCS3. This has resulted in changes that have made games like The Darkness (2007) and One Piece: Pirate Warriors (2012) playable using RPCS3.

Another addition to RPCS3 is support for a previously unknown feature within PlayStation 3. This feature was a special mode for shader interpolation, which many games relied on for certain effects. Previously, these graphical effects were broken within RPCS3. With the latest version of RPCS3, these features now work as intended. This change comes as part of RPCS3's improved Fragment Decompiler.  

As part of the emulation team's testing, 21 titles are known to be improved through these fixes, though it is probable that more games are improved. Improved titles include InFamous 2, God of War 3, MotorStorm: Apocalypse, Beyond: Two Souls, Call of Juarez: Gunslinger, Resistance 3, The Darkness, Demon Souls, Dante's Inferno, Tomb Raider, and more. 

Below is what the RPCS3 team had to say about the emulator's update and a video that showcases the changes to the emulator. 

  

    Over the past few months, kd-11 has made a slew of changes improving RPCS3's accuracy which have fixed many graphical issues including those seen in God of War 3/Ascension, Infamous 2/FoB, Dante's Inferno, Demon's Souls and more! These changes have even made some PS3 or Console exclusives Playable on RPCS3 such as The Darkness!

All changes shown were made by kd-11, and mostly from two changesets, which affected AAA Exclusives and multiplatform games alike. A new Precise ZCULL setting has been added to RPCS3 (on by default) which fixes some culling issues (broken skybox in Dante's Inferno, Sun shining through objects in Demon's Souls and some lights in Killzone 2 & 3 are no-longer visible through objects.

Precise ZCULL also fixes games that relied on accurate area distance tracking to calculate values for bloom, blur and other post-processing effects which resulted in issues like The Darkness being far too bright, or One Piece: Pirate Warriors having broken Blur.

kd-11 also improved RPCS3's Fragment Decompiler by implementing a previously unknown special mode used for shader interpolation. This fixed missing/broken effects e.g certain effects in God of War 3/Ascension, headlights in MotorStorm Apocalypse and also fixed some brightness issues e.g in Call of Juarez Gunslinger.

 

 

You can join the discussion on the latest improvements to the RPCS3 PlayStation 3 emulator on the OC3D Forums.

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