'

The Crew 2's PC system requirements are here - A framerate cap?

Can you run it?

The Crew's PC system requirements are here - A framerate cap?

The Crew 2's PC system requirements are here - A framerate cap?

Ubisoft has officially released The Crew's PC system requirements, giving PC gamers the data they need to know if their systems are up to snuff for their next big racing experience. 

This announcement doesn't just cover PC hardware but also the racing wheels, gamepads and joysticks that are supported by the title as well as PC specific features like Multi-monitor support and 21:9 monitor support. Given the game's support for Windows 7 or newer 64-bit operating systems, the game is almost certainly using Microsoft's DirectX 11 API. 

Much like its predecessor, it looks like the Crew 2 will be limited to framerates of either 30FPS or 60FPS on PC, with the game lacking the unlocked framerate option that most PC gamers would expect. Below is a list of The Crew 2's "key features" on PC.

Key features:

- Screen resolution selection with multi-aspect ratio support, including 21/9 screens.
- Window modes (exclusive full-screen, classic window, and borderless full-screen)
- FPS limit, up to 60 FPS
- V-Sync on/off
- Video Presets & customized values:
- Geometry: Set the view distance details.

- Shadows: Set the resolution and quality of all shadows in the game.
- Textures: Set the quality of in-game textures. Game restart is required to apply changes.
- Environment Mapping: Set the quality and the resolution of realtime reflection and indirect lighting.
- Depth of field: Set the depth of field quality.
- Motion Blur: Set the strength and quality of in-game Motion Blur while moving. A disable feature also is available.
- Grass: Set the density of grass in the game environments.
- Volumetric FX: Set quality of clouds and fog.
- Anti-aliasing: Set the quality of edge sharpening and overall graphic fidelity.
- Ambient occlusion: Set details of shadows based on two or more intersecting objects.
- Screen space reflection: SSR allows even more improvements to Environment Mapping by using some parts of the rendered image if possible. The player can choose SSR quality or disable it for low-end machines.
- Weather: Set the quality of weather effects in the game.
- Terrain: Terrain quality settings can allow more details in medium and far view.
- 3-Monitor FOV scale factor: If the player uses a 3-monitor configuration, this value allows them to adjust the focus level of the monitor in the middle and - - corrects potential FOV deformation because of the unusual aspect ration.

 

The Crew's PC system requirements are here - A framerate cap?  

Below are Ubisoft's official PC system requirements for The Crew 2, both for 30FPS and 60FPS gameplay at a range of the game's graphics quality presets. Please note that the game requires a significant increase in CPU performance to offer 60FPS playback, with Ubisoft recomended a Haswell i5 4690K or an AMD Ryzen 5 1600. 

MINIMUM CONFIGURATION – 30 FPS:

Resolution: 1080p
Video Preset: Low
OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
PROCESSOR: Intel Core i5-2400s @ 2.5 GHz or AMD FX-6100 @ 3.3 GHz or equivalent*
VIDEO CARD: NVIDIA GeForce GTX 660 or AMD HD 7870 (2GB VRAM with Shader Model 5.0 or better)
SYSTEM RAM: 8GB

RECOMMENDED CONFIGURATION – 30 FPS:

Resolution: 1080p
Video Preset: High
OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
PROCESSOR: Intel Core i5-3470 @ 3.2 GHz or AMD FX 6350 @ 3.9 GHz or equivalent*
VIDEO CARD: NVIDIA GeForce GTX 760 or AMD R9 270X (4GB / 2GB VRAM with Shader Model 5.0 or better)
SYSTEM RAM: 8GB

RECOMMENDED CONFIGURATION – 60 FPS:

Resolution: 1080p
Video Preset: High
OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
PROCESSOR: Intel Core i5-4690k @ 3.5 GHz or AMD Ryzen 5 1600 @ 3.2 GHz or equivalent*
VIDEO CARD: NVIDIA GeForce GTX 1060 (6GB) or GTX 970 (4GB) or AMD RX 470 (4GB / 8GB VRAM with Shader Model 5.0 or better)
SYSTEM RAM: 8GB


On PC The Crew 2 will support keyboard/mouse, gamepads, steering wheels and joysticks. Below is a list of supported wheels and Joysticks, all of which will be supported by the game on day-1. 


PC Wheels

  • [PC] Fanatec ClubSport Wheel
  • [PC] Thrustmaster TX Racing Wheel
  • [PC] Thrustmaster T500 RS Racing wheel (with Ferrari GTE 458 Challenge Rim)
  • [PC] Thrustmaster T300RS Racing WHEEL
  • [PC] T500 RS Gear Shift
  • [PC] Thrustmaster T100 (Thrustmaster F430 Force Feedback)
  • [PC] Thrustmaster Ferrari Red Legend
  • [PC] Logitech Driving Force GT
  • [PC] Logitech G27
  • [PC] Twin Wheel F1 Combo Wheel
  • [PC] Simraceway SRW-S1
  • [PC] Thrustmaster TS-PC Racer
  • [Xbox One] ThrustMaster Ferrari 458 Spider Racing Wheel – Xbox One
  • [Xbox One, PC] Thrustmaster VG TX Racing Wheel Leather Edition Premium Official Xbox One Racing Wheel
  • [Xbox One, PC] Thrustmaster TS-XW Racer - P310 Competition Mod
  • [Xbox One, PC] Fanatec CSL Elite Racing Wheel Xbox One
  • [Xbox One, PC] Thrustmaster TMX Pro
  • [PS4/PC] Logitech G29 Driving Force Race Wheel + Logitech G Driving Force Shifter Bundle
  • [PS4/Xbox One] TH8A Add-On Shifter
  • [PS4/PC] Thrustmaster T-GT
  • [PS4/PC] Fanatec CSL Elite Racing Wheel PS4
  • [PS4/PC] Thrustmaster T500 RS Racing wheel
  • [PS4/PC] Thrustmaster T150 
 

Officially supported Joysticks:

  • [PC] Logitech Extreme 3D Pro Joystick for Windows
  • [PC] Thrustmaster T16000M FCS Flight Pack - PC
  • [PS4/PC] Thrustmaster T.Flight Hotas 4 Flight Stick for PS4 & PC
  • [PS4/PC] Thrustmaster TFRP Flight Rudder Pedals for PC & PlayStation 4


The Crew 2 will release on PC, Xbox One and PS4 on June 29th.

You can join the discussion on The Crew 2's PC system requirements and supported input methods on the OC3D Forums

«Prev 1 Next»

Most Recent Comments

22-05-2018, 16:15:30

Dicehunter
The first had a frame cap AFAIK which baffled me.Quote

22-05-2018, 16:25:07

NeverBackDown
At least the requirements seem pretty average so it shouldn't be hard to hit the cap.Quote

22-05-2018, 16:28:57

TheF34RChannel
Quote:
Originally Posted by Dicehunter View Post
The first had a frame cap AFAIK which baffled me.
We probably have consoles to thank for that. But anno 2018 it's absurd.Quote

22-05-2018, 16:45:42

WYP
Quote:
Originally Posted by Dicehunter View Post
The first had a frame cap AFAIK which baffled me.
Yeah, the original had a framerate cap as well, so this isn't unexpected.Quote

22-05-2018, 17:13:04

TheF34RChannel
Quote:
Originally Posted by WYP View Post
Yeah, the original had a framerate cap as well, so this isn't unexpected.
Still, caps are outdated. Maybe we can remove it ourselves?Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.