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Stay in the Light is the first indie game to require real-time ray tracing

Stay in the Light requires raytraced reflections and shadows for gameplay reasons

Stay in the Light is the first indie game to require real-time ray tracing

Stay in the Light is the first indie game to require real-time ray tracing

Real-time ray tracing has the ability to impact more than the graphics scene, as it fundamentally shifts how gameplay can be developed. Need accurate real-time reflections and realistic shadows to make your game idea work? That means you need ray tracing compatible hardware, which is exactly what the Indie game "Stay in the Light" does. 

Using the latest version of Unreal Engine 4, Richard Cowgill, the one man developer behind Sunside Games, has been working on a game which requires ray tracing to play correctly, and as such requires DXR (DirectX Raytracing) compatible hardware. 

Stay in the Light is a puzzle horror game where players are hunted by a mysterious creature called "Him", who lurks within the game's randomly generated dungeons. 

Players have few tools, a torch, a mirror and some chalk. Using these tools they must solve puzzles, uncover clues and survive by avoiding "Him" at all costs. Right now, Stay in the Light is available on Steam Early Access, requiring Nvidia DXR compatible hardware to run. This includes Nvidia's GTX 1060 6GB graphics card or better, though the game will run best on Nvidia's RTX hardware. 

The development of this game started after Nvidia released their DXR driver for Pascal series graphics cards, with the development of Stay in the Light starting on a GTX 1080 Ti graphics card. Nvidia, after discovering the project, later supplied Cowgill with an RTX series graphics card.  
   
 
 
  Stay in the Light requires a high end GTX card or RTX card. Using the latest version of Unreal 4 it makes use of ray traced reflections and shadows for gameplay that could only be done with this new technology.


You are being hunted by Him, a creature lurking in a mysterious dungeon. With only a few items, a mirror, a torch and some chalk, you must survive this hellish place. There are treasures to be found, puzzles to solve and clues to uncover.

Stay in the Light takes advantage of RTX rendering technology and can only be done in a real-time ray traced environment. The mirror reflects things behind you with pixel perfect accuracy. Light and shadows are key elements of gameplay. This game uses cutting edge rendering techniques to create completely new gameplay experiences as well as showing off the hardware capability of RTX cards.

Below are Stay in the Light's PC system requirements. Strangely, the GTX 1060 3GB is listed, despite the fact that this graphics card does not support DXR. This is likely a mistake within Stay in the Ligh's PC system requirements. 

MINIMUM:

Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Quad Core
Memory: 4 GB RAM
Graphics: GTX 1060 3GB minimum
DirectX: Version 12
Storage: 1 GB available space
Additional Notes: Minimum spec low res cards include the GTX 1060, 1070 and 1080

RECOMMENDED:

Requires a 64-bit processor and operating system
OS: Windows 10
Processor: Quad-core
Memory: 8 GB RAM
Graphics: RTX graphics
DirectX: Version 12
Storage: 1 GB available space

Stay In the Light is currently available on Steam via the company's Early Access program. 

You can join the discussion on Stay In the Light becoming the first game to require real-time ray tracing graphics hardware on the OC3D Forums

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