Sins of a Solar Empire: Rebellion gets a major 5th anniversary update

Sins of a Solar Empire: Rebellion gets a major 5th anniversary update

Sins of a Solar Empire: Rebellion gets a major 5th anniversary update

Sins of a Solar Empire: Rebellion gets a major 5th-anniversary update

Sins of a Solar Empire: Rebellion has received a major update to celebrate the game's 5th-anniversary, offering graphical improvements and optimisations for graphical effects, memory use and late-game battles.  
The game has also been given a scalable UI to help those who use high-resolution displays, though the most noteworthy change will be a modification that will allow the game engine to use 4GB of RAM instead of just 2GB. This change will allow the game to utilise more system resources for increased performance, as well as allow modders to create more ambitious projects without worrying about the game's 2GB limit.  
To celebrate the game's 5th Aniversary Rebellion will be available with a 75% discount on Steam until April 7th at 11pm ET, making the game £7.50 at the time of writing.  


Sins of a Solar Empire: Rebellion gets a major 5th anniversary update


Below is Sins of a Solar Empire: Rebellion's update 1.9 major changes, with full patch notes being available to read here. This update will be automatically downloaded and applied on the Steam Client. 


Major Features:

Graphics Optimizations

Sins: Rebellion gets a face lift in v1.9! The improvements to the memory system have allowed for a new "Extreme" texture setting that makes the game look better than ever. The difference is noticeable in everything from the ships and the planets all the way to shadow rendering. The UI will look incredible on 4K monitors now thanks to user interface scaling.

Memory Optimizations

Concern yourself with space battles instead of space restrictions! Previously, Sins: Rebellion's 32-bit process was unable to exceed 2 GB of RAM usage. New adjustments in v1.9 allows the game to use up to 4 GB of RAM, which reduces crashes and lets modders focus on their creations instead of worrying about hitting the 32-bit limit. Any mods that already exist will benefit from the engine improvements with an overall better look and performance.

Late Game Optimizations

Reduced stuttering and lag during late game battles let you focus on the fight! The game's AI has also received some updates, making for more interesting challenges and gameplay.

Full patch notes here


Not many games are updated 5 years after launch, especially to this degree. At this time Rebellion has never spoken about a Sins of a Solar Empire sequel, though this new update will certainly add some extra life to Rebellion. 

Those who are fans of large late-game battles or Sins of a Solar Empire modding will love this update, giving PC gamers greater performance in late-game scenarios and when using modded content. This update is designed to make better use of system resources and making more RAM available for use by the game, all of which will significantly increase the game's performance on modern systems.    


You can join the discussion on Sins of a Solar Empire: Rebellion's update 1.90 on the OC3D Forums


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Most Recent Comments

05-04-2017, 13:42:29

Haven't gotten the chance yet to play, but I can't wait till all the mods get updated so I can have a Star Wars mod running with amazing details
Shame they haven't said anything about a sequel. Stardock has other plans in mind with Ashes of the Singularity
If they could even just simply(not saying it's simple, just the idea is) port this game over to that engine, modders could do the rest! Would be amazingQuote

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