Sackboy: A Big Adventure receives a huge boost with DLSS 3 and SER support
Should we expect to see DLSS 3 and SER in other PlayStation PC games?
Published: 17th March 2023 | Source: Sackboy A Big Adventure |
Sackboy: A Big Adventure becomes one of the first games to support Nvidia's Shader Execution Reordering feature
A new patch has just landed for Sackboy: A Big Adventure, and it is a big deal for RTX 40 series GPU owners. Not only has the game been updated to support DLSS 3, adding Nvidia's DLSS Frame Generation feature to the game alongside Nvidia Reflex, but it has also added Nvidia's RTX 40 series Shader Execution Reordering feature, delivering additional performance benefits.
What is DLSS 3?
DLSS 3 brings together three technologies, DLSS Super Resolution (also known as DLSS 2), which uses AI to upscale lower resolution game renders to higher resolutions, DLSS Frame Generation, an RTX 40 series feature that uses AI to generate intermediate frames in between traditionally rendered ones, effectively giving games a 2x increase in framerate and motion clarity, and Nvidia Reflex, a input latency reducing technology that allows games to feel more responsive.
With DLSS 3, gamers can benefit from DLSS Frame Generation and DLSS Super Resolution to achieve incredible performance gains, making high resolution, high framerate gaming a lot easier on RTX 40 series graphics hardware.
What about Shader Execution Re-ordering (SER)?
Shader Execution Re-ordering (SER) is an RTX 40 (Ada) series feature that allows supported graphics cards to increase GPU throughput by simultaneously reducing both execution divergence and data divergence. In simpler terms, SER is a new scheduling technology that re-orders GPU threads on-the-fly to ensure that groups of threads are completing similar tasks to ensure that GPU resources are used most effectively.
Nvidia has stated that this feature is expected to increase framerates by up to 25% in supported games, though larger performance gains are possible when doing certain tasks. With SER, Nvidia's latest GPUs run more efficiently, allowing them to achieve higher levels of performance, though the downside is that developers need to add SER support to their games, giving them additional work to do that only benefits Nvidia GPU users.
You can join the discussion on Sackboy: A Big Adventure's March 16th patch on the OC3D Forums.
We bring a new update to you today to add support for DLSS 3 and Shader Execution Reordering for NVIDIA 40 Series Graphics Cards - If you have a supported graphic card and would like to enable this feature, we have included some instructions below on how to do this.
This update also includes some fixes for Sackboy rolling animations, Travel Pod usage and a fix for UI pop-ups showing up when in the loading screen. Those pesky pop ups huh?
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- Added in Support for DLSS3 and Shader Execution Reordering for NVIDIA 40 Series Graphics Cards
- Fixed Sackboy Rolling Animation Getting Stuck in Certain Places
- Fixed Sackboy Getting Stuck in the Travel Pod if a Secondary Player Leaves the Game
- Fixed UI Pop-ups Showing Up When in the Loading Screen
HOW TO ENABLE NVIDIA DLSS 3
- Enabled by Default
- On the desktop, pressed the Windows Key or go to Start.
- Type 'Graphics settings'.
- Select the Graphics setting option when it pops up.
- Toggle "Hardware-accelerated GPU scheduling" to "On".
- Restart your PC to enable changes.