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RAGE 2 is being developed using Avalanche's APEX engine, not id Tech 6

Wait... this isn't id Tech 6?

RAGE 2 first gameplay trailer has been released

RAGE 2 is being developed using Avalanche's APEX engine, not id Tech 6

When RAGE 2's first gameplay trailer was released, a lot of people were excited, even those who were not fans of the original game. What the trailer promised was an open world and Mad Max-style vehicles and graphics which are not too dissimilar to DOOM 2016. 

What seems clear is that the combination of Avalanche Studios and id Software is a force to be reckoned with, though more than a few people instantly thought that the gameplay shown offered clear hallmarks of id Software's id Tech 6 engine. As it turns out, this is not the case. 

Avalanche Studios' Founder, Christofer Sundberg has confirmed that RAGE 2 will be built using the studio's APEX game engine, an iteration of which delivered the gaming classic Just Cause 2. 

What remains unclear is what kind of impact id Software will have on the game, as RAGE 2 looks a lot better than any game that currently exists on the Avalanche APEX engine. This fact has also lead many to believe that RAGE 2 will target a framerate of 30FPS on consoles, just like Avalanche's last two games, Mad Max and Just Cause 3. 
 

 
RAGE 2 is set to release in early 2019 on PS4, Xbox One and PC, hopefully combining the talents of the open world gurus at Avalanche with the FPS kings at id Software to create a compelling gaming experience that can also prove to be a graphical powerhouse with stable performance on all platforms. 

You can join the discussion on RAGE 2's use of Avalanche's APEX game engine on the OC3D Forums

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Most Recent Comments

17-05-2018, 12:04:44

Dicehunter
If it's anything like their Avalanche engine for Mad Max it should be amazing.Quote

19-05-2018, 12:08:16

hwoodiwiss
I would imagine id had a hand in some alterations made for the first-person parts.Quote

19-05-2018, 12:33:31

MacLeod
I wonder why? Id Tech 6 worked great for Doom. Ran smooth as silk and looked great. Why change engines?Quote

19-05-2018, 13:05:05

ImprovizoR
Quote:
Originally Posted by MacLeod View Post
I wonder why? Id Tech 6 worked great for Doom. Ran smooth as silk and looked great. Why change engines?
It's probably not suited for large open-world areas. Whereas Avalanche makes gigantic open-world games and their engine is perfectly suited for that task. Besides, as developers of that engine, they're familiar with how it works so they didn't have to go through the process of learning how to develop for a new engine.Quote

20-05-2018, 05:31:58

AlienALX
Quote:
Originally Posted by ImprovizoR View Post
It's probably not suited for large open-world areas. Whereas Avalanche makes gigantic open-world games and their engine is perfectly suited for that task. Besides, as developers of that engine, they're familiar with how it works so they didn't have to go through the process of learning how to develop for a new engine.
Yup exactly that. If you want to see how that engine fares in larger worlds simply try Wolf 2 and you can clearly see the issues it has.Quote
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