Prey will be optimised for AMD's new Vega architecture
Prey will be optimised for AMD's new Vega architecture
Published: 16th February 2017 | Source: PCGamesHardware.de |
Prey will be optimised for AMD's new Vega architecture
AMD will be holding a new Capsaicin event at GDC 2017, where the company plans to release more information on their upcoming Vega series of GPUs though for now, you can read our Vega graphics architecture rundown here.
You can join the discussion on Prey coming optimised for AMD's Vega architecture on the OC3D Forums.
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These optimised games will really help elevate Vega. It's clear it won't blow the doors off so it needs a little boost I think from developers.
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A lot of what Vega is designed to do is create more performance with less, with features like their Draw Stream Binning Rasterizer culling unnecessary geometry for increased performance, their new compute engine designs offering additional throughput and a new memory architecture that can use external memory as well as operate with lower latency.
Add this to AMD's Primitive shaders, where developers can set up profiles to cut down waste on unnecessary workloads and AMD has a huge chance to make gains over their previous architectures.
Sadly Primitive shaders will make no difference in existing games, though it will have a noteworthy impact on games moving forward.Quote