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Nvidia's DLSS and RTX tech will be added to Justice, the Chinese MMO

DLSS and RTX in a single game

Nvidia's DLSS and RTX tech has been added to Justice, the Chinese MMO

Nvidia's DLSS and RTX tech will be added to Justice, the Chinese MMO

At GTC China 2018, Nvidia's CEO Jensen Huang announced that both DLSS and RTX support will be added to Justice, the popular Chinese MMO. It is likely that this will be the first game to offer support for both DLSS and RTX.

With RTX, Ray Traced Reflections will be added to Justice, generating realistic reflection on a range of objects, using data that comes from outside of the screen space, providing polished armour with a lifelike shine while allowing wet city streets to reflect the lighting around it accurately. Nvidia's RTX technology will also enable Justice to feature Ray Traced Shadows, generating proper shading from multiple light sources and even simulate area lights accurately.  

For the most part, Nvidia's DLSS technology is designed to improve Justice's performance, offering up to a 40% boost in framerate, mitigating some of the impacts of Nvidia's demanding RTX effects. On top of that, DLSS is expected to offer higher quality results that the game's Temporal Anti-Aliasing (TAA) can deliver. 
 

    The popular Chinese MMO is getting a new update! GeForce RTX’s cutting-edge features and performance bring ray-traced reflections and shadows to Justice’s gorgeous recreation of ancient China. And with DLSS, performance is accelerated and anti-aliasing improved.  

 

With this announcement, Nvidia also announced that over two dozen games have committed to supporting DLSS, with "even more integrations in progress that have yet to be announced." So far, Nvidia's AI-powered DLSS tech has garnered more interest than Real-Time Raytracing, with DLSS promising games a performance boost with minimal visual downsides. The post process nature of the effect also makes DLSS support easier to implement than RTX Ray Tracing.   

More information about how Nvidia's RTX and DLSS technologies are used in Justice on the Nvidia website

You can join the discussion on Nvidia's DLSS and RTX technologies coming to Justice on the OC3D Forums

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Most Recent Comments

21-11-2018, 07:18:09

Dicehunter
Looks great, Although you can see the severe frame drops when RTX is enabled especially when the crowd of people are on screen Quote

21-11-2018, 07:21:06

AlienALX
Looks nasty. RTX has been over done and it looks like everything is made of plastic.

The puddle reflections are far too clear and vivid, too. A shallow puddle (especially a dirty one on the road) does not reflect anywhere near as much as that. For water to be like a mirror there needs to be enough of it. That particular scene looked more real with RTX off.

Watch it a few more times then tell me, amirite?Quote

21-11-2018, 07:23:30

Dicehunter
Quote:
Originally Posted by AlienALX View Post
Looks nasty. RTX has been over done and it looks like everything is made of plastic.

The puddle reflections are far too clear and vivid, too. A shallow puddle (especially a dirty one on the road) does not reflect anywhere near as much as that. For water to be like a mirror there needs to be enough of it. That particular scene looked more real with RTX off.

Watch it a few more times then tell me, amirite?

Spot on, I just like shiny stuff Quote

21-11-2018, 07:41:17

demonking
Quote:
Originally Posted by AlienALX View Post
Looks nasty. RTX has been over done and it looks like everything is made of plastic.

The puddle reflections are far too clear and vivid, too. A shallow puddle (especially a dirty one on the road) does not reflect anywhere near as much as that. For water to be like a mirror there needs to be enough of it. That particular scene looked more real with RTX off.

Watch it a few more times then tell me, amirite?
I was also thinking they have really made a meal of this. That guys mirror finish armor.... has he never been in a battle before or even taken it out of the cellophane packing before that video. no wonder the frames were taking a big dip they decided "lets reflect everything!". Notice how they didn't show a non raytraced scene with all the people in it as it was running at about 25fps and didn't want to advertise the massive frame drops you'll get from to much RTXQuote

21-11-2018, 07:46:08

AlienALX
Quote:
Originally Posted by demonking View Post
I was also thinking they have really made a meal of this. That guys mirror finish armor.... has he never been in a battle before or even taken it out of the cellophane packing before that video. no wonder the frames were taking a big dip they decided "lets reflect everything!". Notice how they didn't show a non raytraced scene with all the people in it as it was running at about 25fps and didn't want to advertise the massive frame drops you'll get from to much RTX
I would really find it all a bit distracting tbh. I mean, I am all for real life, but more than real life would be too much. I wouldn't know what to shoot at, some guy or his reflection /roll eyes.

I dunno man. I'm kinda a hypocrite, 'cause for years I have wanted realistic looking games, now look at me whining they are overly realistic lol.Quote
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