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Nvidia releases RTX filled Control trailer with ray tracing effects

Will Control be Nvidia's killer app for RTX ray tracing?

Nvidia releases RTX filled Control trailer with ray tracing effects

Nvidia releases RTX filled Control trailer with ray tracing effects

Need something to stress our your new RTX series graphics card? Remedy's control might be the game for you, as it features a boatload of ray tracing features which include ray-traced reflections, contact shadows, and indirect diffuse lighting. 

Control is set to be one of the best looking, and most demanding, games of this generation, utilising the latest graphical technologies to deliver visuals which aren't possible without hardware-based ray tracing acceleration. 

To showcase how ray tracing impacts Control's visuals, Nvidia has released the trailer below to give gamers a few RTX on VS RTX off comparisons. RTX ray tracing will only be available within control when the game is played under DirectX 12, as the game's legacy DirectX 11 version lacks support for DXR (DirectX Raytracing). 
  

 

Below are Control's full PC system requirements, including system requirements for the game's ray tracing features. Control is set to release on August 27th as an Epic Games Store Exclusive.  

Minimum RequirementsRecommended
OS: Windows 7, 64-bitOS: Windows 10, 64-bit
Processor: Intel Core i5-7500 / AMD Ryzen 3 1300X or betterProcessor: Intel Core i5-8600K / AMD Ryzen 7 2700X or better
Graphics Card: Nvidia GeForce GTX 1060 / AMD RX580 or betterGraphics Card: Nvidia GeForce GTX 1080Ti / AMD Radeon VII or better
For Ray-Tracking: GeForce RTX 2060For Ray-Tracking: GeForce RTX 2080
RAM: 8 GBRAM: 16 GB
DirectX: DX11DirectX: DX11 / DX12
Additional Features: Widescreen support 21:9 / Remappable controls / Uncapped frame-rate / G-Sync / Freesync supportAdditional Features: Widescreen support 21:9 / Remappable controls / Uncapped frame-rate / G-Sync / Freesync support


You can join the discussion on Control's Nvidia RTX gameplay trailer on the OC3D Forums. 

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Most Recent Comments

19-07-2019, 05:53:40

Dawelio
Damn, this game looks sick... For me personally, I find it hard to finding games that appeal to me, but this one certainly did. And this is the actually the first time I personally think that RTX really shows it's potential. All of the previous Battlefield V footages and examples just didn't cut it really... This one on the other hand did though, just damn!Quote

19-07-2019, 07:04:27

Dicehunter
I really hope Nvidia's 3000 series pricing comes back down to a sane level, If Nvidia want RTX to take off they need to go back to 10 series pricing, Which was already high.Quote

19-07-2019, 07:15:22

tgrech
The very top end pricing likely isn't going to change much, if a company can justifiably sell a single card for £1000 they will, but as with Turing that would likely be a server grade chip in a class above the top end of prior generations. What they need to change is the value for money in the low-mid-normal high end, which at the moment they've been incapable of doing because of those huge oversized dies they're having to use in those segments because of all the forward looking features they crammed in, leaving them very vulnerable to AMD who are now taking full advantage of NVidia's tiny profit margins in these segments. Realistically if NVidia's Turing prices don't budge much further anymore moving forward on these parts it's because they've ran out of margin to sacrifice, their Super pricing clearly isn't where they wanted it to be against Navi originally.

Though, there will probably be a big jump forward in RT unit efficiency and allocation with the 3000 series too which will almost certainly bring the kind of jumps where say ~RTX2080 RT performance comes to an ~RTX3060 segment given how we expect raytracing to evolve atm.Quote

19-07-2019, 07:41:56

WYP
TBH, Nvidia needs to do more to justify having Tensor cores on consumer chips. As it stands, DLSS isn't cutting the mustard and in most cases it is mainly sitting there as wasted die space.

7nm will do good things for Nvidia with the next generation, especially with the next-gen RTX 2080 Ti CUDA core count equivalent. That card at stock has lower clocks than a lot of the other RTX cards and a big reason for that is heat and power. The RTX 2080 Super has a 300MHz higher base clock and almost 200MHz higher listed boost clock.

It will be very interesting to see what Nvidia has cooking for the next generation. Turing was already a huge leap over Pascal, but the problem with Turing's image is that these changes are forward-looking, which doesn't showcase the cards well in legacy titles.Quote

19-07-2019, 07:53:18

tgrech
NVidia are still investing a lot in creating a neural network model that can accurately de-noise raytracing images in realtime without obvious artefacting so I don't think Tensor cores are going anywhere yet. They did talk about this application before launch and it's been in Optix since Volta but it seems like first gen Turing didn't really have the grunt to do this properly in realtime yet. I'd assume a big part of it will be down to the loss of accuracy in the scene being quite stark against traditionally rendered parts, so heavier use of RT in world scenes would also help nudge the problem away.Quote
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