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Nvidia DLSS has been added to Final Fantasy XV: Windows Edition to boost performance

DLSS offers boosted performance on RTX series graphics cards

Nvidia DLSS has been added to Final Fantasy XV: Windows Edition to boost performance

Nvidia DLSS has been added to Final Fantasy XV: Windows Edition to boost performance

Square Enix has officially released their December 2018 update for Final Fantasy XV, adding a new anti-Aliasing method called DLSS to the game. This new anti-aliasing tool is called DLSS, a Nvidia-based anti-aliasing technology that used the power of Deep Learning AI algorithms to upscale imaged to higher resolutions, delivering an anti-aliasing effect while providing enhanced performance.  

Strangely, Square Enix states that this setting requires users to change their game resolution to 4K, seemingly making the feature unusable at lower resolutions like 1440p. DLSS (Deep Learning Super Sampling) will only be available for users of Nvidia's Turing-powered graphics cards. 

To utilise DLSS users of RTX Turing graphics cards need to download Nvidia's 417.35 Game Ready driver, or newer, which adds beta support for DLSS. Due to the Deep learning nature of DLSS, Nvidia can update their AI Algorithm in the future to improve its effectiveness. This means that DLSS' graphical impact can improve over time, both in terms of quality and performance, as Nvidia trains more games on their network.   

Below is a video from Nvidia which compared the performance of DLSS on and TAA at 4K resolutions, though sadly Nvidia has decided to compare a GTX 1080 Ti with TAA to an RTX 2080 Ti with DLSS, presenting incomparable results and the DLSS performance boost is due to both DLSS and the higher performance levels offered by the RTX 2080 Ti. It would have been nice to also see an RTX 2080 Ti with DLSS off/TAA on. 
 

Final Fantasy XV's DLSS patch is available starting today on Steam. 

You can join the discussion on Final Fantasy XV's PC version gaining DLSS support on the OC3D Forums

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Most Recent Comments

13-12-2018, 04:15:03

AlienALX
From what I have been reading it's only worth having a 2080Ti for 4k. Apparently at 1440p games are so held back by the CPU that it (the Ti) is only around 15% quicker than the 2080.

And let's face it, who in their right mind would buy either of those cards for anything less than 4k?

4k will become (eventually) the new 1080p IMO. 1440p isn't a industry wide accepted resolution (like, I've never seen a 1440p TV set) so yeah, 4k is where it's at.

It's taken a lot longer than the jump to 1080p (due to the high prices of monitors and the weakness of GPUs at launch) but I think within the next 2-3 years pretty much every one will be on 4k. Once the entry level mid range GPUs can start cranking it out OK we should see monitor prices drop (because more will be buying them) and thus more people making the upgrade.Quote

13-12-2018, 05:09:52

NeverBackDown
Of course it is. Why would you lock it? Well probably because at 4k it looks the greatest and you cannot tell a difference with it on against other AA formats.

Whereas at 1440/1080 you could probably tell it looks slightly worse and therefore people will make fun of it. Despite it's performance improvement if anyQuote

13-12-2018, 10:47:47

looz
I mean it makes sense for the 2080 (Ti), but I was looking forward to DLSS boost for 2070 and the upcoming 2060 as well. Hope it's not a hard limitation.Quote

16-12-2018, 13:39:46

firefly
Why would you need AA at 4k resolution?
I suppose if you're going through a big screen, but my 4k monitor's a 27 inch screen, absolutely no need for AA at that pixel density.Quote

17-12-2018, 03:05:24

SPS
Quote:
Originally Posted by firefly View Post
Why would you need AA at 4k resolution?
I suppose if you're going through a big screen, but my 4k monitor's a 27 inch screen, absolutely no need for AA at that pixel density.
Because resolution does not fix shading and lighting aliasing.Quote
Reply
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