Nvidia Clarifies - RTX in games doesn't mean Ray Tracing
RTX can mean Ray Tracing support or AI support, perhaps both
Published: 21st August 2018 | Source: Nvidia |
Nvidia Clarifies - RTX in games doesn't just mean Ray Tracing
Now that the dust has settled a little, Nvidia has released a press release to confirm that RTX technology refers to both AI and Ray Tracing, which means that almost half of the "RTX Games" below will lack any support for Ray Tracing. In fact, more of the titles below support Nvidia's AI-driven DLSS (Deep Learning Super Sampling) than real-time Ray Tracing, with 16 games supporting DLSS while 11 support Ray Traced elements.
Below is a list of all the games below that will support Real-Time Ray Tracing;
- Assetto Corsa Competizione
- Atomic Heart
- Battlefield V
- Control
- Enlisted
- Justice
- JX3
- MechWarrior 5: Mercenaries
- Metro Exodus
- ProjectDH
- Shadow of the Tomb Raider
Nvidia's DLSS (Deep Learning Super Sampling) technology is designed to render sharp images with smooth edges through the use of Turing's Tensor Cores. Nvidia's name for the technology suggests that it offers image quality improvements that are similar to supersampling.
Below is a list of games that will support Nvidia DLSS;
- Ark: Survival Evolved
- Atomic Heart
- Dauntless
- Final Fantasy XV
- Fractured Lands
- Hitman 2
- Islands of Nyne
- Justice
- JX3
- Mechwarrior 5: Mercenaries
- Player Unknown's Battlegrounds
- Remnant: From the Ashes
- Serious Sam 4: PLanet Badass
- Shadow of the Tomb Raider
- The Forge Arena
- We Happy Few
Remember that RTX support in games does not guarantee support for Ray Tracing. RTX is a catch-all term for both Nvidia Ray Tracing and AI technologies, which means that RTX-enabled games need not feature Ray Tracing at all.
You can join the discussion on Nvidia's clarification regarding RTX support in games on the OC3D Forums.