Monster Hunter World is getting a High Resolution Texture Pack and a New AA option on PC

Great news for those with 8GB of VRAM

Monster Hunter World is getting a High Resolution Texture Pack and a New AA option on PC

Monster Hunter World is getting a High-Resolution Texture Pack and a New AA option on PC

Capcom has announced that on April 4th, the PC version of Monster Hunter World will receive title update 5.2, which will add several new features to the game alongside a free DLC pack for the game. 

After this update, Monster Hunter World will gain support for a new High-Resolution Texture Pack DLC, which will be available for free on Steam and take up around 40GB of HDD space. This texture pack can be used to enhance Monster Hunter World's visuals, but only for those who have graphics cards with enough VRAM to cope. 

To use Monster Hunter World's High-Resolution Texture pack, Capcom has listed a graphics card with 8GB or more VRAM as a requirement, which is excellent news for users of 8GB+ graphics cards like the RX 580 or GTX 1070 or over. 

In addition to this, a new Anti-Aliasing option will be added to Monster Hunter World's advanced graphical settings, allowing "TAA+FXAA" to be used, merging the capabilities of both AA types to eliminate more jagged edges.  


Monster Hunter World is getting a High Resolution Texture Pack and a New AA option on PC  

Monster Hunter World's High-Resolution Texture Pack will release on April 4th.  

You can join the discussion on Monster Hunter World's high-resolution texture pack and planned AA options on the OC3D Forums

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Most Recent Comments

21-03-2019, 11:57:11

I really don't get it why devs didn't implement hybrid AA being FXAA + other AA before... I've been doing this for ages by forcing FXAA trough NVIDIA Control Panel and then setting a different AA method wirhin the games. Its a no-brainer as FXAA deals no performance hits and you can get better AA with less performance impact by combining it with other AA methods instead of simply increasing the AA value.

Also this method often leads to perfect AA as I've come to notice many games won't be free of jagged edges even with maximum AA... There is a point of diminishing return by simoly increasing the level of MSAA CSAA or even TXAA when there will be ust a slight hint of AA that won't go away, but FXAA fixes that.Quote

21-03-2019, 14:22:00

Pretty nice, Although why this wasn't available from launch is a little confusing as the assets they use for textures etc... are already super high resolution which they then downsize to fit onto their platform of choice.Quote

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