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Military Operations Benchmark Tool Released

Up to 50,000 simulated troops and a 20,000 KM square battlefield

Military Operations Benchmark Released

Military Operations Benchmark Tool Released

Military Operations is an upcoming RTS game that is based on the Metis Engine, an engine which uses OpenCL to conduct background processing on both the player's CPU and GPU, facilitating a large-scale simulation where 50,000 individual troops can be simulated at once. 

This benchmark version acts as a showcase of the game's engine and as an opportunity for the game's developers to receive feedback for their large-scale World War 2 RTS. In this game, players are expected to take control of large-scale, accurate maps and command their troops to victory amidst an ever-changing tactical situation. Here supply lines will be just as important as the troops on the front lines, creating an in-depth strategic experience. 

Outside of the benchmark's profiling modes, the benchmark tool can also be used in an "interactive visualisation" mode, where users can roam the globe without limits and interact with individual units. 

 

The Military Operations Benchmark is currently available on Steam. Below are the benchmark's system requirements. 

MINIMUM:

Requires a 64-bit processor and operating system
OS: Windows 7 x64
Processor: AMD or Intel Quad core
Memory: 8 GB RAM
Graphics: NVidia GTX 670, AMD Radeon HD 7950 (OpenGL 4.3, OpenCL 1.2, 3 GB VRAM, 2 TFLOP)
Storage: 25 GB available space
Additional Notes: Intel Integrated Graphics not supported

RECOMMENDED:

Requires a 64-bit processor and operating system
OS: Windows 10 x64
Processor: Intel i5 Quad-core or equivalent
Memory: 16 GB RAM
Graphics: NVidia GTX 970, AMD Radeon R9 280 (OpenGL 4.3, OpenCL 1.2, 4 GB VRAM, 4 TFLOP)
Storage: 25 GB available space
Additional Notes: Intel Integrated Graphics not supported

You can join the discussion on the MilOps Military Operations Benchmark on the OC3D Forums

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Most Recent Comments

21-06-2018, 19:44:13

NeverBackDown
So it uses OpenCL in the background to process less important data but uses Direct X 11/12 for everything else? Am I understanding that correctly?

Game idea has been done before. I like the idea they have and the whole world is in real time but the graphics? Ew no.Quote

22-06-2018, 04:42:03

RobM
Graphics look like they came from the 90s and awfulQuote

22-06-2018, 06:53:14

radus
Quote:
Originally Posted by RobM View Post
Graphics look like they came from the 90s and awful
You obviously haven't tried games from the 90s then.Quote

22-06-2018, 08:15:28

RobM
Quote:
Originally Posted by radus View Post
You obviously haven't tried games from the 90s then.
grew up on them my comment was more relational to todays graphics standards to which this benchmark falls far far short and seems primitive.Quote
Reply
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