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Microsoft releases Crackdown 3's PC System Requirements

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Microsoft releases Crackdown 3's PC System Requirements

Microsoft releases Crackdown 3's PC System Requirements 

Microsoft Game Studio's Crackdown 3 is expected to release in February 2019, placing gamers int he shoes of super-powered crime-fighting agents once again in a sandbox of mayhem and destruction. 

Today, Microsoft has released the game's PC system requirements, allowing PC gamers to judge whether or not their system has enough juice to run the company's next major release. 

Crackdown 3 will release as an Xbox Play Anywhere title, and like all new Microsoft published games will be available at launch as part of Microsoft's Xbox Game Pass Subscription service, making the game accessible on both PC and Xbox for a low monthly cost.   
  

 
On PC Crackdown 3 appears to be able to handle systems with high core counts, with its minimum requirements asking for an Intel quad-core i5-3470 or an hex-core AMD FX-6300. The game also requires a DX12 graphics card with at least 2GB of VRAM. Sadly, Crackdown 3's storage requirements are unknown at this time. 

Microsoft recommends that PC gamers play Crackdown 3 with a system that contains a GTX 1060 or RX 480 or equivalent, listing 4GB of VRAM as a recommended system requirement for those that want to play the game with high-resolution textures.  

Minimum Specs

OS: Windows 10 version 14393.0 or higher
CPU: Intel Core i5-3470 or AMD FX-6300
RAM: 8 GB
VRAM: 2GB
Graphics: NVIDIA GeForce GTX 750 Ti| AMD R9 260X
DirectX: DirectX® 12 Hardware Level 11
HDD/SSD: Unknown

Recommended Specs

OS: Windows 10 version 14393.0 or higher
CPU: Intel Core i5-4690 | AMD FX-8350
RAM: 8 GB
VRAM: 4GB
Graphics: NVIDIA GeForce GTX 970/1060 | AMD R9 290X/RX 480
DirectX: DirectX® 11.1
HDD/SSD: Unknown

At this time, Crackdown 3 has no firm release date and is expected to launch in February 2019. It is possible that Crackdown 3's final release date will be confirmed at Microsoft's XO18 event this weekend. 

You can join the discussion on Crackdown 3's PC system requirements on the OC3D Forums

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Most Recent Comments

08-11-2018, 12:50:47

Dicehunter
I wonder if it will have that cloud powered destruction or if they scrapped it for a more basic physics engine.Quote

08-11-2018, 14:49:15

NeverBackDown
Quote:
Originally Posted by Dicehunter View Post
I wonder if it will have that cloud powered destruction or if they scrapped it for a more basic physics engine.
I don't think any game has used the cloud for physics calculations? The latency would be to high. Doing it for lightning has been done before afaik. Though I could be wrong but I would assume latency would be to high.Quote

08-11-2018, 15:02:28

Dicehunter
Quote:
Originally Posted by NeverBackDown View Post
I don't think any game has used the cloud for physics calculations? The latency would be to high. Doing it for lightning has been done before afaik. Though I could be wrong but I would assume latency would be to high.

MS touted it as one of the big features of the game a few years back when destroying whole sky scrapers.Quote

08-11-2018, 15:49:35

tgrech
Server-side physics in itself is nothing new or unheard of, many large multiplayer games that use a client-server model will use a combination of client side and server side calculations to a degree. Latency can be an issue, but this approach generally solves more issues than it causes(It's the basis of a lot of basic anti-cheat measures) and those it does cause can be mostly hidden with client side tricks. Crackdown 3 is set to take that up a notch by having the multiplayer servers have large amounts of additional processing power dedicated to physics calculations.Quote

08-11-2018, 17:25:40

looz
Huh, higher Dx feature level for lower specs.

I guess it has to do with the lower overhead.Quote
Reply
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