Microsoft Flight Simulator's latest update delivers significant performance improvements
Expect the game to be less CPU-limited
Published: 22nd September 2020 | Source: OC3D Internal Testing |
Microsoft Flight Simulator's latest update delivers significant performance improvements
Patch 1.8.3.0 for Microsoft Flight Simulator landed last week, and it delivers some major optimisations to the title. With this update, Flight Sim players should expect increased performance levels within the title, especially during the game's most CPU-limited gameplay scenarios.
Below is what's listed within Microsoft's patch notes, which detail changes to the game which will impact both CPU and GPU limited areas of the game. Most of these optimisations are CPU-focused, which makes sense given the CPU-limited nature of this title.
PERFORMANCE IMPROVEMENT
- Optimised cockpit screen display when screens are not displayed on screen.
- New option available to control cockpit screen update frequency.
- Tweaked CPU thread priorities to reduce interruption of frame critical threads.
- Optimised loading system to reduce overall loading times.
- Optimised heavy airport scenes impact on CPU.
Below is what's listed within Microsoft's patch notes, which detail changes to the game which will impact both CPU and GPU limited areas of the game. Most of these optimisations are CPU-focused, which makes sense given the CPU-limited nature of this title.
PERFORMANCE IMPROVEMENT
- Optimised cockpit screen display when screens are not displayed on screen.
- New option available to control cockpit screen update frequency.
- Tweaked CPU thread priorities to reduce interruption of frame critical threads.
- Optimised loading system to reduce overall loading times.
- Optimised heavy airport scenes impact on CPU.
- Reduced the amount of GPU overdraw to improve GPU performance.
- Memory optimisations to reduce software memory footprint and improve performance on limited memory computers.
- Overall performance optimisations.
Within our test scene for Microsoft Flight Simulator, we noted that our test system, which uses an Nvidia RTX 2080 Ti and an AMD Ryzen 9 3950X, saw its average framerates increase from 79.5 FPS to 88.6 FPS at 1080p. The game's 1st Percentile framerates also increase from 71.3 FPS to 74.6 FPS. Higher gains could be possible within "heavy airport scenes" and other demanding areas.
As a whole, Microsoft Flight Simulator is running much better than before in CPU-limited areas, which is excellent news for practically all owners of the game. With future patches, further performance optimisations are expected.
- Memory optimisations to reduce software memory footprint and improve performance on limited memory computers.
- Overall performance optimisations.
Within our test scene for Microsoft Flight Simulator, we noted that our test system, which uses an Nvidia RTX 2080 Ti and an AMD Ryzen 9 3950X, saw its average framerates increase from 79.5 FPS to 88.6 FPS at 1080p. The game's 1st Percentile framerates also increase from 71.3 FPS to 74.6 FPS. Higher gains could be possible within "heavy airport scenes" and other demanding areas.
As a whole, Microsoft Flight Simulator is running much better than before in CPU-limited areas, which is excellent news for practically all owners of the game. With future patches, further performance optimisations are expected.
You can join the discussion on Microsoft Flight Simulator's performance-boosting patch on the OC3D Forums.