Microsoft Flight Simulator is getting FSR 2.0 support - Asobo Confirms
Both FSR and DLSS are coming to Microsoft Flight Simulator
Published: 29th April 2022 | Source: ASOBO |
Asobo confirms that Microsoft Flight Simulator's getting FSR 2.0 support and DLSS support as part of future game updates
As part of the company's latest Microsoft Flight Simulator Q&A session, Asobo has confirmed that they are now working with AMD to implement FidelityFX Super Resolution 2.0 (FSR 2.0) into their game. This runs parallel with Asobo's efforts to add Nvidia DLSS (Deep Learning Super Sampling) support to their game, which we confirmed in January (more information here).
Both FidelityFX Super Resolution and Deep Learning Super Sampling are resolution upscaling technologies, both of which aim to deliver high fidelity visual outputs using lower resolution inputs. Both act as a form of optimised anti-aliasing and use temporal information to deliver image quality levels that are similar to, and sometimes better than, natively rendered images. However, the largest benefit of these temporal upscaling technologies is that they can deliver huge performance increases within demanding games.
Microsoft Flight Simulator is an incredibly demanding game on PC, especially if gamers attempt to target high resolutions like 4K. FSR 2.0 and DLSS support will allow gamers to target higher resolutions with lower-end hardware with minimal losses to image quality or achieve higher framerates at your current resolution. Either way, both technologies can deliver a performance or image quality boost to gamers.
What is FSR 2.0?
AMD's FidelityFX Super Resolution technology is AMD's second generation image upscaling technique, moving away from FSR 1.0's Spatial Upscaling toward Temporal Upscaling.
FSR 1.0 is designed to be easy to implement by developers, and can even be applied to games at the Radeon Driver-level using AMD's Radeon Super Resolution (RSR) feature (RSR Review here). Unlike DLSS, AMD's FSR technologies are designed to run on all graphics card, not just a subset of their own graphics hardware. FSR can even be applied to console games.
AMD's FSR 2.0 technology is designed to offer gamers and developers higher levels of image quality. FSR 2.0 is a temporal upscaler, which means that it uses data from previous rendered frames and motion vectors to apply older image data to newly rendered frames. This technique gives FSR 2.0 access to more image date, and AMD's algorithms can use this date to upscale an image to a higher resolution and achieve higher quality upscales than FSR 1.0.
While FSR 2.0 is harder to implement into games, the image quality results offered by FSR 2.0 make these efforts worthwhile. With FSR 2.0, AMD promises "similar or better than native image quality", which is a big claim to make. This is great news for Microsoft Flight Simulator players.
Asobo has not currently confirmed when FSR 2.0 will be added to Microsoft Flight Simulator, stating that they are hopping to add FSR 2.0 support to the game with Sim Update 10. Sim Update 10 is due in July, however, it is possible that Sim Update 10 or Microsoft Flight Simulator's FSR 2.0 support may be delayed.
An update on Microsoft Flight Simulator's planned DLSS support
Asobo has confirmed that DLSS 2.0 support is due to be added to Microsoft Flight Simulator with Sim Update 10. Currently, Asobo are working to address Artifacting issues that they are facing with Nvidia's DLSS technology, specifically citing water surfaces and animated textures as problem areas. Asobo are currently working with Nvidia to address these issues.
You can join the discussion on Asobo's plans to support DLSS and FSR 2.0 in Microsoft Flight Simulator on the OC3D Forums.