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Metro Exodus - 18 minutes of E3 2018 gameplay

Metro is back, with larger levels than ever before

Metro Exodus - 18 minutes of E3 2018 gameplay

Metro Exodus - 18 minutes of E3 2018 gameplay

4A Games has released 18 minutes of gameplay for Metro Exodus, the company's next entry into their Metro series, where players must travel across post-apocalyptic Russia and find a new home within the ruins.  

It has been confirmed that Metro Exodus will not lose it's single-player story-driven focus, with early gameplay leading many to believe that Metro Exodus is a vast open world. In many ways, Metro Exodus will be like its predecessors, but with large open levels, offering players with the option to tackle their objectives as they see fit and offer almost Crysis (the Original Crysis) like level design. 

When travelling across the Russian wastes, players will need to gather materials to upgrade their weapons and equipment, tackle new mutant types that were not present in the Moscow Metro system and take on human enemies that will react completely differently to their mutated counterparts. 

  



Metro Exodus is set to release on February 22nd, 2019 on PC, Xbox One and PS4. The PC version of the game is also expected to make use of DirectX Ray Tracing (DXR), which means that the title will also support DirectX 12 on PC. 

You can join the discussion on 4A Games' Metro Exodus on the OC3D Forums

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Most Recent Comments

16-06-2018, 16:44:14

TheF34RChannel
The mechanics are amazing, true survival right there - and that atmosphere...Quote

16-06-2018, 20:32:56

MacLeod
Really looking forward to this one. Hope it's more like 2 than 1 in that you're not having to ration ammo so much. That was my only gripe about the 1st, you always had about 3 bullets less than you actually needed.

Best thing is it might actually be the game that forces me to upgrade my GPU lol!

This kinda makes me all nostalgic... I think I'll play Metro 2033 tonight. Haven't played it in forever.Quote

17-06-2018, 01:37:49

TheF34RChannel
Ammo sparsity was one of the factors that made me enjoy it more: I hated it in a good way, having fewer bullets than enemies but it made me make choices and play conservatively and fit the game type at the same time.Quote

17-06-2018, 06:16:56

AlienALX
It looks stunning. And it just brought back memories of being stunned when I played Last Light. Gosh, WHAT a game that was.

I tell you something a bit deeper about LL. I loved the way it would be hard, then you would get respite, then hard again, then respite. It allowed you to gear up and mentally prepare for what you knew was coming, but, enjoy a beautiful game as well. A friend of mine (game reviewer) said about Bioshock Infinite "It's a beautiful game set in a beautiful world, but it's so linear and nothing can be opened or explored. It just expects you to rush along and not notice which is a shame".

Metro LL answered that. It was linear, but they used it very very well. IE - in some god forbidden pokey tunnel that made you feel really claustrophobic. Then? you open a grate and you are now in a much larger, more open place. Which you then get to enjoy for a while and fully take in before the action begins again.

Perfect. Metro LL was perfect. Let's see if they can better perfection now !Quote

17-06-2018, 13:33:47

g0ggles1994
Quote:
Originally Posted by AlienALX View Post
It looks stunning. And it just brought back memories of being stunned when I played Last Light. Gosh, WHAT a game that was.

I tell you something a bit deeper about LL. I loved the way it would be hard, then you would get respite, then hard again, then respite. It allowed you to gear up and mentally prepare for what you knew was coming, but, enjoy a beautiful game as well. A friend of mine (game reviewer) said about Bioshock Infinite "It's a beautiful game set in a beautiful world, but it's so linear and nothing can be opened or explored. It just expects you to rush along and not notice which is a shame".

Metro LL answered that. It was linear, but they used it very very well. IE - in some god forbidden pokey tunnel that made you feel really claustrophobic. Then? you open a grate and you are now in a much larger, more open place. Which you then get to enjoy for a while and fully take in before the action begins again.

Perfect. Metro LL was perfect. Let's see if they can better perfection now !

Aye, I agree with the level design. Exploring the surface for the first time in 2033 was one of the most tense experiences in a game I've had in years. I would like to hope these levels in Exodus are quite akin to old shooters like GoldenEye and Perfect Dark where you're free to explore all of it and do everything in whatever order. They truly were the days.

I'm resisting every temptation to watch this video, I wanna see more Gameplay but I want to go into Exodus with a blank slate as that's how I've always experienced Metro.

Going to be getting a GTX 1080Ti or 1180Ti just for it.Quote
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