Khronos announces their Virtual Reality Standard Initiative

Khronos announces their Virtual Reality Standard Initiative

Khronos announces their Virtual Reality Standard Initiative

Khronos announces their Virtual Reality Standard Initiative

 
Khronos has announced their Virtual Reality Standard Initiative, which will be the companies attempt to produce an API that can be targeted by the drivers from all vendors, unifying the VR ecosystem. 
 
Sadly Kronos could not use the name OpenVR for this new program, with Valve already taking this name for SteamVR, instead, calling this the Virtual Reality Standard Initiative (VRSI), which already has an impressively long list of participants. 
 
 Valve has generously donated their OpenVR API to the Khronos Group as a starting point for their upcoming VRSI API, similar to how AMD donated their Mantle API for the group to create Vulkan. This will mean that the Khronos Group will not be starting from a blank canvas and will give 3rd parties time to propose edits to Valve's existing API before it becomes an open Khronos standard. 

  

Today’s VR Market is fragmented wth multiple proprietary runtimes and driver interfaces – slowing the creation of widespread VR experiences that can easily run across multiple platforms.

This increases the effort for developers wishing to support multiple VR devices, leading to less content choice for consumers, and slower VR market growth.

Khronos’ VR standard will include cross-platform APIs for tracking headsets, controllers and other objects, and rendering to a diverse set of display hardware.

Khronos announces their Virtual Reality Standard Initiative

 

Right now Khronos has already announced that the hardware manufacturers AMD, Nvidia, Intel and ARM are already partners in this development, with the headset makers Valve (SteamVR/HTC Vive), Razer (OSVR), Google and Oculus are also partners in this enterprise, pledging their support in this API's development. 

At this time it is unclear exactly how long it will take for the VRSI API (not official name) will be finalised, and even then it is unclear how long it will take before we see game developers using it. Though given how long it has taken developers to accept the new Vulkan API, it is likely that it could take several years before this new API will be seen in games.

 

 

  
Khronos announces their Virtual Reality Standard Initiative

 

The announcements of new APIs like this always happens at an early stage of development, allowing Khronos to get more support and suggestions from 3rd parties to improve their API before it is officially launched/standardised. 

It is likely that Valve will take a leading role in developing this API, as the company is heavily invested in VR and has in the past championed standards like OpenGL and now Vulkan for the development of games on Linux.

 

You can join the discussion on the Khronos Virtual Reality Standard Initiative on the OC3D Forums.

 

«Prev 1 Next»

Most Recent Comments

06-12-2016, 13:43:41

NeverBackDown
Best way to drive innovative ideas and solutions is to have multiple companies get together and work towards getting a standard everyone can follow and use as a base, for obvious financial reasons and more importantly, better integration/products which in the end will drive consumption.

Glad to see everyone is on board here. Hopefully it works out, Vulkan is taking to long. This cannot end up like that at all for VR to workQuote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.