'

Horizon Zero Dawn's latest PC patch promises performance boosts and more bug fixes

Expect higher framerates if your system is CPU-limited

Horizon Zero Dawn's latest PC patch promises performance boosts and more bug fixes

Horizon Zero Dawn's latest PC patch promises performance boosts and more bug fixes

Horizon Zero Dawn is a great game, but it's PC version had a lot of issues at launch. Over the past few weeks, the game's developers have been working hard to address these issues one by one, with today's patch delivering PC gamers more fixes and new performance optimisations. 

With patch 1.04 for Horizon Zero Dawn, the game's PC version is expected to offer gamers increased performance levels thanks to a number of CPU optimisations. These changes are said to deliver gamers a 1-10% performance increase, depending on how CPU limited the game is on your system. 

While some issues like the game's major issues have been addressed, minor issues like the game's Anisotropic Filtering bug remains. That said, it may not be long before these minor issues are addressed, as Horizon: Zero Dawn's developers have been addressing the game's problems at a remarkable pace. 

Below are the patch notes for Horizon: Zero Dawn's 1.04 PC patch. 

  

Known Issues

- Some players are experiencing an out of memory error during the game optimisation process.
- Some players are experiencing graphical settings issues, such as Anisotropic Filtering or HDR not working correctly.
- Some players are experiencing performance issues on specific GPUs or hardware combinations.
- Some players are experiencing issues with Aloy’s hair when the game is running above 30 FPS.
- We're aware of and continue to investigate issues that are not yet solved on both the player-compiled lists by u/EvilMonkeySlayer and u/Rampage572 – thank you!

Patch Notes

Crash Fixes:

- Fixed a crash that could occur when users would create a new game and their save game slots were full
- Fixed a startup crash related to temp folder
- Fixed an AI crash that could occur during combat
- Fixed an AI crash in the EventMessageHandler
- Fixed a crash related to WorldData sampling (the callstack would end in WorldMapData::SampleAtPixel)
- Fixed a crash when users would instantly back out when changing sliders in the Settings menu
- Fixed a crash that would occur when having the “Greetings” option open in photo mode and then exiting
- Potential fix for memory corruption in AI routines which could lead to crashes
- Potential fix for a GPU hang caused by a threading issue
- Fixed a mismatch that would occur on Shader Model 6.0 and 6.1 hardware which could lead to a crash


Performance improvements:

- General improvement to CPU performance (depending on CPU/GPU speeds, this can result in a 1-10% performance improvement)
- Improved performance of camera cuts in cinematics and conversations


Other Improvements:

- HDR – Fixed colour banding issues in HDR mode
- Mouse Controls – Fixed an issue where mouse sensitivity was incorrect when framerate wasn’t constant
- Aiming – Fixed an issue where Aloy was unable to shoot while being able to do a critical attack near a machine
- Cutscenes – Fixed an issue where geometry and textures would pop in after camera cuts
- Adaptive Performance – Fixed an issue where lighting glitches would occur when turning on Adaptive Performance
- Volumetrics – Fixed an issue which could cause blinking artifacts in volumetric effects, like fog
- Reverb – Fixed several issues where excessive reverb was noticeable in specific quests
- Visibility – Fixed an issue which could sometimes cause geometry to briefly disappear after streaming

Horizon Zero Dawn's latest PC patch promises performance boosts and more bug fixes  

Horizon Zero Dawn is an incredible game, and it is definitely worth checking out on PC if your system is up to the challenge. If you want to know how today's GPU hardware copes with Horizon: Zero Dawn and want optimisation tips for the game's graphical settings, you can look at our Performance Analysis and Optimisation Guide for the game here

You can join the discussion on Horizon: Zero Dawn's latest PC patch delivering CPU performance improvements on the OC3D Forums

«Prev 1 Next»

Most Recent Comments

07-09-2020, 08:32:50

Greenback
Every patch it's had on steam says 0 for sizeQuote

07-09-2020, 09:06:29

Warchild
Quote:
Originally Posted by Greenback View Post
Every patch it's had on steam says 0 for size
And the actual updates have been extremely small and fast, which makes me wonder what files are patched.Quote

07-09-2020, 11:50:04

NeverBackDown
If it's just code changes it'll be a small file size download. It's not like they are adding or removing textures or the like. Also steam tends to misrepresent actual download size as it is compressed then uncompressed locally during install.Quote

07-09-2020, 13:23:08

Damien c
This patch has dropped my performance and not only that but the game is now crashing where it was not before.


1440p almost max settings I am running it at between 90fps and 200fps dependant on area.


CPU usage is around 25% most times whilst the GPU is pegged at 100% all the time.


Honestly this game is one of those that I think would benefit from a 3090 with that 24Gb of Vram as it's using 10.2G on my 2080Ti.Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.