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GRID 2019's PC requirements list DX12 support and incredible storage requirements

100GB of storage space and DX12 as a requirement.

GRID 2019's PC requirements list DX12 support and incredible storage requirements

GRID 2019's PC requirements list DX12 support and incredible storage requirements

Codemasters' GRID (2019) is due to release on October 11th 2019, utilising the latest version of Codemasters' EGO Engine, the engine behind DIRT 2.0 and F1 2019. 

Today, Codemasters has revealed the game's official PC system requirements, listing DirectX 12 as a minimum PC requirement and a massive 100GB storage requirement. DirectX 11 support is not mentioned anywhere on the game's Steam page, making it possible that GRID will be DirectX 12 only, a first for the Codemasters EGO engine. The game also requires Microsoft's Windows 10 Operating system.

GRID (2019) is a reboot of the racing series which shares its name, offering a level of control that's designed to satisfy both arcade and simulation racing fans, aiming for a high level of responsiveness and a learning curve which rewards players as their skill level advances. A realistic damage system will see vehicle performance and handling degrade if things become too violent, and repeated pain trading with specific drivers will see them emerge as a nemesis during races.   

Fans of the series will be glad to know that that a wide range of racing disciplines and vehicle types will remain within the game, with Circuit, Street Racing, Ovals, Hot Laps, Point-to-Point and World Time Attack race types being available. GT, Touring, Stock, Muscle, Super-Modified and more car types will be available within the game. 




At a minimum, GRID requires a CPU with four threads, a processor that's similar to or better than an Intel i3-2130 or an AMD FX4300. On the high-end, Codemasters recommend a processor with six strong cores, like an AMD Ryzen 5 2600X or an Intel i5-8600K. 8GB of system memory is required, while 16GB of system memory is recommended. 

On the GPU side, Codemasters lists Nvidia's GT 640 and AMD's HD 7750 as minimum GPU requirements, while on the recommended side, the company recommends AMD's RX 590 and Nvidia's GTX 1080, suggesting that the game will heavily favour Radeon graphics cards, at least when it comes to more modern architectures. Nvidia's RX Vega 56 and 64 typically compete with Nvidia's GTX 1080, making its comparison t an RX 590 here seem incredibly suspicious.  

MINIMUM:

Requires a 64-bit processor and operating system
OS: 64 bit Version of Windows 10
Processor: Intel i3 2130 / AMD FX4300
Memory: 8 GB RAM
Graphics: Nvidia GT 640 / HD7750
DirectX: Version 12
Network: Broadband Internet connection
Storage: 100 GB available space
Sound Card: DirectX Compatible Soundcard
Additional Notes: Requires a 64-bit processor and operating system

RECOMMENDED:

Requires a 64-bit processor and operating system
OS: 64 bit Version of Windows 10
Processor: Intel i5 8600k / AMD Ryzen 5 2600x
Memory: 16 GB RAM
Graphics: Nvidia GTX 1080 / RX590
DirectX: Version 12
Network: Broadband Internet connection
Storage: 100 GB available space
Sound Card: DirectX Compatible Soundcard
Additional Notes: Requires a 64-bit processor and operating system

GRID 2019 is currently available to pre-order on Steam for £44.99, with the game's "Ultimate Edition" granting PC gamers three days of early access gaming and the game's first three seasons of additional content for £64.99. 

You can join the discussion on GRID 2019's PC system requirements on the OC3D Forums

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Most Recent Comments

15-07-2019, 09:33:18

cooperman
100Gb of disc space?
Why? i have forza 7 and that has over 800 cars with the car packs that takes 100gbs,this game is going to have a very limited set of cars so whats all the space for? Quote

15-07-2019, 12:24:45

demonking
the days of putting your OS on an SSD with a couple of games and getting a bigger HDD for the rest are coming to an end. 100gb is a lot for a game, I'm surprised that some companies have not moved to cloud storage for some textures/meshes/soundtracks ect. great way to stop pirates but hell if your server goes down hahaQuote

15-07-2019, 12:42:03

NeverBackDown
Quote:
Originally Posted by demonking View Post
the days of putting your OS on an SSD with a couple of games and getting a bigger HDD for the rest are coming to an end. 100gb is a lot for a game, I'm surprised that some companies have not moved to cloud storage for some textures/meshes/soundtracks ect. great way to stop pirates but hell if your server goes down haha
Yeah then they would all just DDOS the servers and ruin it for everybody...Quote

15-07-2019, 13:05:19

ImprovizoR
Quote:
Originally Posted by demonking View Post
the days of putting your OS on an SSD with a couple of games and getting a bigger HDD for the rest are coming to an end.
Not really. Storage is cheap and it's getting cheaper.Quote

15-07-2019, 13:09:08

tgrech
Vast majority of it will be textures, with some games now particularly for the consoles they make the 4K textures as an optional download, often almost as big as the game itself, they only use simple block compression so they can be read to the GPU with minimal overhead and needs more or less instant high bandwidth access, it's not too uncommon now for them to streamed from storage to RAM while playing with games that have larger worlds so for many cloud streaming wouldn't be too viable, that or it'd have the chance to make your loading times long or inconsistent.Quote
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