Ghost Recon Wildlands now has a performance enhancing PC patch

Ghost Recon Wildlands now has a performance enhancing PC patch

Ghost Recon Wildlands now has a performance enhancing PC patch

Ghost Recon Wildlands now has a performance enhancing PC patch

 
Ghost Recon Wildlands now has a performance enhancing patch on PC, which improves performance on quad core systems and on systems with AMD GPU hardware. 
 
This patch weighs in at 4GB, coming with improved support for Nvidia Ansel and Stream Controller integration. The next major patch for the game is expected in towards the end of March or in early April on all platforms. 

  

Ghost Recon Wildlands now has a performance enhancing PC patch

 

This new patch will automatically download on both Steam and UPlay, with players being required to play the same version of the game to play together in Co-op. 

 

Please find below an overview of main changes:

1. Multi-GPU improved support
We have been working with our partners to improve both SLI and Crossfire support. Various stuttering and graphical corruption issues have now been fixed. 

2. Quad-core CPUs improved support
Several freezes and performance issues have been resolved for players using quad-core CPUs, notably Intel i5 based setups. 

3. AMD graphic cards improved performances
4. Enhanced mouse navigation in store menu
5. 4K menu background scaling implemented 
6. Several crash sources have been addressed
7. Improved Ansel support and fixed bugs
8. Various fixes for the Steam Controller integration
9. Other bug fixes & improvements.

  

You can join the discussion on Ghost Recon Wildlands' PC performance on the OC3D Forums

 

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Most Recent Comments

13-03-2017, 06:07:56

SPS
Any confirmation it works?Quote

13-03-2017, 06:46:17

WYP
Quote:
Originally Posted by SPS View Post
Any confirmation it works?
I have heard good things from users of i5 CPUs, though I have not had a chance to retest any of my AMD GPUs.Quote

13-03-2017, 07:13:27

TheF34RChannel
As an i5 user I say excellent work! Not buying yet as I'm waiting for some more performance tweaks but good to read they're fast to address these issues.Quote

13-03-2017, 07:39:06

WYP
Quote:
Originally Posted by SPS View Post
Any confirmation it works?
Quote:
Originally Posted by The F34R Channel View Post
As an i5 user I say excellent work! Not buying yet as I'm waiting for some more performance tweaks but good to read they're fast to address these issues.
TBH the issues should have been addressed after the Beta, I really hope these AMD improvements work. .Quote

13-03-2017, 08:22:48

Wraith
Quote:
Originally Posted by SPS View Post
Any confirmation it works?
Myself and Kilbane went nuts with the benches last night there is a notable difference with quad core i5s as he uses the i5 4690K and no longer gets the learching lag and random CTD and is able to push higher settings, I on the other hand with the i7 4790K still suffer the lags and judders which we've nailed down to CPU usage when the foliage detail is set higher than "high", I can push Ultra with everything but foliage detail and it is buttery smooth.

The only thing I can liken it to is the lag you used to get with the S.T.A.L.K.E.R series and the prefetch issue the XRay engine had when drawing dense vegetation.

Vehicles now feel wieghty and choppers have an auto level before moving forward.

We will continue to report our findings as we go.

Here are my benches,

High presets.
http://i.imgur.com/cQqAiJi.jpg

Very High presets.
http://i.imgur.com/InguSly.jpg

Ultra presets.
http://i.imgur.com/MFKFOLN.jpg

Very High Presets. (High vegetation detail)
http://i.imgur.com/18viTjv.jpg

Very High presets. (Ultra vegetation detail)
http://i.imgur.com/vqhPHfd.jpg

My settings which are pretty much all maxed out with Bloom, DoF, Blur disabled and Vegetation Detail at High.
http://i.imgur.com/c2sDCRn.jpg

Take from this what you will but Ubisoft still have work to do no doubt but you can play very comfortably and it still looks glorious. The bench could use more content if I'm honest including vehicle chases and NPCs here and there it's a bit sparce IMHO.Quote
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