Ghost Recon: Wildlands has a phenomenal graphical options menu

Ghost Recon: Wildlands has a phenomenal graphical options menu

Ghost Recon: Wildlands has a phenomenal graphical options menu

Ghost Recon: Wildlands has a phenomenal graphical options menu

 
For many years, Ubisoft has been working to improve their public perception, especially amongst PC gamers.
 
Over the last few year, Ubisoft has been known for sub-par PC ports with higher than average system requirements, though now it seems that the company is making a genuine effort to improve the quality of their PC games. All PC gamers will need to do is remember Assassin's Creed: Unity and the original Watch Dogs and they will remember exactly how much hatred was thrown Ubisoft's way from PC gamers. 
 
 

  

Ghost Recon: Wildlands has a phenomenal graphical options menu

 

Now, in the Open Beta for Ghost Recon: Wildlands, we can see that Ubisoft has put some serious effort into the game's graphical options menu, with every graphical option coming with individual screenshots that will allow PC players to easily view the visual impact of each graphical quality setting. 

This development will allow gamers to determine exactly what settings they wish to use easily determine what graphical settings they want to lower if they want to improve the game's performance. 

 Ghost Recon: Wildlands has a phenomenal graphical options menu

 

Graphical Options

Preset - Low, Medium, High and Very High

Antialiasing - Off, FXAA or TEmportal AA

Ambient Occlusion - Off, SSBC or HBAO+

Draw Distance - Low, Medium, High and Very High

Level of Detail - Low, Medium, High and Very High

Texture Quality - Low, Medium, High and Very High

Anisotropic Filtering - 2x, 4x, 8x, 16x 

Shadow Quality - Off, Medium, High and Very High

Terrain Quality - Low, Medium, High and Very High

Vegetation Quality - Low, Medium, High and Very High

Motion Blur - Off or On

Iron Sights DOF - Off or On

Bloom - Off or On

GodRays - Off, On or Enhanced

Subsurface Scattering - On or Off

Lens Flare - On or Off

Long Range Shadows - Off, On and Very High

 

Ghost Recon: Wildlands has a phenomenal graphical options menu  Ghost Recon: Wildlands has a phenomenal graphical options menu

(Low Settings (Left) and Medium Settings (Right))
  
Ghost Recon: Wildlands has a phenomenal graphical options menu  Ghost Recon: Wildlands has a phenomenal graphical options menu

(High Settings (Left) and Very High Settings (Right))

  

Right now we are working on a performance assessment of Ghost Recon: Wildlands' Closed Beta, with plans to release our data tomorrow evening if we do not run into any unforeseen issues.  

To say the least, we are impressed by this game's graphical options menu, though judging by some initial gameplay it looks like this game is going to be very demanding, at least on the game's Very High settings. 

 

You can join the discussion on Ghost Recon: Wildlands' graphical options menu on the OC3D Forums

 

«Prev 1 Next»

Most Recent Comments

03-02-2017, 12:43:56

NeverBackDown
Very nice. Hopefully others follow suitQuote

03-02-2017, 16:40:33

AngryGoldfish
Impressive. Nice one, Ubisoft, and all those involved.Quote

03-02-2017, 19:57:21

NeverBackDown
Yeah ubisoft is doing pretty good at increasing there PC reputation with solid games and performance(including lack of bugs). Hopefully this game continues that trendQuote

04-02-2017, 06:51:25

AngryGoldfish
I've been seeing some incredibly poor performance from the Beta. I can't back it up as I haven't tested it myself, but some with 6700K/1070-type systems can't get 30 FPS at 1080p with max settings. To hit a consistent 60 FPS they have had to reduce the settings down to medium. Pretty much conjecture at this point as I found it in the comments on a YouTube video... Quote

04-02-2017, 06:53:04

AlienALX
Quote:
Originally Posted by AngryGoldfish View Post
I've been seeing some incredibly poor performance from the Beta. I can't back it up as I haven't tested it myself, but some with 6700K/1070-type systems can't get 30 FPS at 1080p with max settings. To hit a consistent 60 FPS they have had to reduce the settings down to medium. Pretty much conjecture at this point as I found it in the comments on a YouTube video...
Yup that sounds like a modern game alright..

Blame the consoles, it's their fault.Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.