Futuremark prepares new DirectX 12 and Vulkan based benchmarks

Futuremark prepares new DirectX 12 and Vulkan based benchmarks

Futuremark prepares new DirectX 12 and Vulkan based benchmarks

Futuremark prepares new DirectX 12 and Vulkan based benchmarks

 
Anyone who is well acquainted with PC hardware will have heard of Futuremark, the company who's name can be found on almost every hardware review across the internet, be it with their PCMARK suite or their more popular 3DMARK suite for gaming-oriented GPU reviews.   
 
One criticism that has been often levelled at 3DMARK is that they do not have a large range of DirectX 12 tests and lack a benchmark for the Vulkan API, though the company has plans to address this soon. 
 
At CES 2017 the company is expected to be showcasing new benchmark suites which use the DirectX 12 and Vulkan APIs as well as plans to release additional VR benchmarks for both Windows and Android platforms. Futuremark has not announced any firm release plans for these benchmarks, but we expect them to be released sometime in mid-2017. 

  

Futuremark prepares new DirectX 12 and Vulkan based benchmarks

 

Futuremark's benchmarking utilities are some of the best on the market, with the companies Vulkan-based benchmark being likely to become the standard by which both PC gamers and Android enthusiasts rate their hardware. 

We at OC3D are excited to see 3DMARK jump into these new graphical APIs, adding additional tests which are suited to both mid-range gaming systems and enthusiast-grade hardware alike. 

  

You can join the discussion on Futuremark's benchmark plans on the OC3D Forums. Are you excited to see a new Vulkan benchmarking tool?

 

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Most Recent Comments

22-12-2016, 12:20:06

NeverBackDown
They better support Async Compute on a better level and support more of DX12 features and not pull that "it's unfair to support one company over the other by using specific features" crap again.

Glad to see Vulkan support. FinallyQuote

24-12-2016, 16:54:20

Wraith
Quote:
Originally Posted by NeverBackDown View Post
They better support Async Compute on a better level and support more of DX12 features and not pull that "it's unfair to support one company over the other by using specific features" crap again.

Glad to see Vulkan support. Finally
Async Compute was fully utilised in the DX12 Timespy update.Quote

24-12-2016, 18:13:44

Tolemac
Just bought this in the Steam sale 4 spanks Quote

24-12-2016, 20:04:21

NeverBackDown
Quote:
Originally Posted by Wraith View Post
Async Compute was fully utilised in the DX12 Timespy update.
Being used and being well optimized for are two different things. They even said they didn't want to favor one architecture over the other. But why? Support all architecture features for both, it shows there full potential, why limit each one? That's a bias in itself.Quote
Reply
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