Far Cry 5's graphical options menu has been revealed

The game's FOV is set to 90 by default on PC

Far Cry 5's graphical options menu has been revealed

Far Cry 5's graphical options menu has been revealed

Far Cry 5 is set to launch on March 27th on PC, PS4 and Xbox One, shipping with Ubisoft promising top-notch PC optimisation at launch, evening going so far as to support advanced GPU features like Rapid Packed Math on AMD's Radeon RX Vega series of GPUs. 

PC Gamer has gotten the opportunity to look at a recent build of the game, allowing them to have a quick look at the game's graphical options menu, revealing a large number of settings to tinker with, allowing PC gamers to adjust the title to their liking. 

For starters, the game offers support for high resolutions such as 4K, and the game can be forced to play on any screen in a multi-monitor setup, offering options between fullscreen, windowed and fullscreen windowed modes, as well as the ability to set your display's maximum refresh rate in-game. This initial menu only showcases the basics of what Far Cry 5 has to offer on PC. 


Far Cry 5's graphical options menu has been revealed  
Moving to Quality options, we can see nine total options aside from the game's graphical quality presets. Alongside this, we have a collection of images which will detail exactly what will change within the game graphically with each setting, which will allow PC gamers to better prioritise what graphical options to keep high and which graphical options to lower. 

In this title, a VRAM meter is also present, allowing PC gamers to quickly judge whether or not your GPU has enough VRAM to play the game at specific settings. In this version of the game, only SMAA and TAA are available under the Anti-Aliasing banner, as well as a basic off option. SMAA can be used with dual GPU setups in this build. 

Far Cry 5's graphical options menu has been revealed


Moving into the game's colour options, we can see that Far Cry 5 has options to adjust contrast, Gamma and brightness, while also allowing users to play the game in colourblind mode. At this time it is unknown how many colourblind options are available. 

For most gamers, these settings do not need to be adjusted, especially if you have a well-calibrated display, though it is neat to see these option in-game. 

Far Cry 5's graphical options menu has been revealed

In the game's final menu we have advanced settings, allowing PC gamers to turn V-Sync on and off, enable a framerate lock (which is variable) and a FOV slider, which is set at 90 by default in this build of Far Cry 5.

PC users also have the option to set a resolution scale within the game. This option allows players to scale down the game's resolution while maintaining a native pixel count, allowing gamers to do the console trick of running at a non-native resolution, though in this case the game's internal resolution can be set higher than native to have a supersampling effect that reduced aliasing.  

Far Cry 5's graphical options menu has been revealed  
You can join the discussion on Far Cry 5's graphical options on PC on the OC3D Forums.  

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Most Recent Comments

02-03-2018, 12:59:00

I'm liking the fact that they offer a dynamic framerate limiter. I just think that's coolQuote

05-03-2018, 06:29:03

Am I the only one who thinks the most important information would've been what the "Menu Display" setting is for? Game on Display 1, but menu on Display 2?

The rest is just what I actually expect, tbh, although I don't know why you would want a variable FPS limitter. More FPS than "needed" = a good buffer for when it actually dips down.Quote

05-03-2018, 06:33:18

As long as I can kill motion blur I don't care really. From what I've seen it looks nice enough Quote

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