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F1 2019's DLSS support was "released prematurely" - Explains graphical issues

A corrected implementation of DLSS is coming in a future F1 2019 patch

F1 2019 - Nvidia DLSS VS AMD FidelityFX

F1 2019's DLSS support was "released prematurely" - Explains graphical issues

When we released our FidelityFX and DLSS analysis of F1 2019, something didn't seem right. DLSS wasn't working correctly, leading us to call it the worst implementation of the feature that we have ever seen. Thankfully, things are set to get a lot better for Nvidia RTX/DLSS users. 

After we published our analysis, Codemasters contacted us and gave us the following statement, confirming that DLSS shouldn't have shipped with F1 2019's patch 1.07. Furthermore, improved support for DLSS will arrive in F1 2019 in a future patch. 
 
 
   
DLSS in F1 2019 was released prematurely with the wrong code. It has since been removed, with the correct implementation coming in an updated patch.

 
Codemasters has pulled its current implementation of DLSS from F1 2019, and at this time the company hasn't released an ETA for the feature's return to the game. 

DLSS support has been removed from F1 2019's official patch notes, with Codemasters releasing the following update publically. 
 
 

Just a quick update on yesterday’s correction to our patch notes for 1.07. We inadvertently released a partially completed integration of Nvidia’s DLSS technology in patch 1.07 which was not supposed to be enabled until a later patch. We are currently working towards enabling this in a completed state for an upcoming patch. Thanks to Nvidia for helping us in tracking down this issue.


We are continuing to track down and fix more bugs and we’ll have more information about any further patches soon - if you notice anything about these notes that aren't right, or you think don't work as they should, please let us know in our discussion threads here on Steam.

 

Below is a look at how DLSS affected F1 2019's visuals at 4K. The slider below compares a screenshot at 4K Ultra Settings with the game's TAA option enabled, and a screenshot which is taken with DLSS enabled at the same settings.  

 

After Codemasters contacted us, we updated our FidelityFX/DLSS analysis of F1 2019 to inform future readers that our DLSS testing was conducted on a prematurely released implementation of DLSS. We also plan to retest F1 2019 with DLSS enabled when the feature returns to the game in a completed state.  

You can join the discussion on F1 2019's DLSS support being "released prematurely" on the OC3D Forums.
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Most Recent Comments

07-08-2019, 13:42:11

NeverBackDown
Now that I think about this. This is a PR stunt. You cannot just simply forget that a large codebase is in your source code that gets pushed for an update. The game has been released already. They aren't adding all that much. But to forget a MAJOR feature codebase is still present is just one of the most unprofessional things I could think of that not only gets by every programmer and the Lead programmer, but Q&A as well AND then getting pushed.

I'm calling BS and Nvidia got mad at Codemasters and forced them to make a PR statement.Quote

07-08-2019, 14:32:00

tgrech
The models that define the neural networks inference behaviour are made and provided by NVidia(And supplied to end users via NVidias drivers iirc, inference models are mostly just a big dataset of weights with no active code defining its operation), the developers hand them the source code for their games and NVidia runs them on at 64x resolution on their basically "mini supercomputer in a rack" machines and uses this as the training data(Target output) with the base game at standard resolutions as the models input to create/train the inference model. The more time this model gets to train the better it will be but there's significant diminishing returns over time and sometimes your back propagation can get a bit "stuck" if there's certain patterns or misconsiderations in the training data selection.Quote

07-08-2019, 16:26:43

NeverBackDown
Not sure why you're explaining DLSS? That's not what the article is about...Quote

07-08-2019, 16:37:36

g0ggles1994
This PR stunt has a ring of 'Daddy Nvidia gave us a telling off because AMD's looks better'Quote

07-08-2019, 17:58:54

tgrech
My point is its not necessarily codemasters problem if they expect NVidia to have the DLSS models ready for launch. NVidia are obviously putting out some kind of early model to the public themselves if it's running and my guess is this was a late notification from NVidia that things wouldn't be ready for launch.Quote
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