Empire of Sin has been delayed until Autumn 2020

What? Those wise guys told us it'd come in spring!

Empire of Sin has been delayed until Autumn 2020

Empire of Sin has been delayed until Autumn 2020

Romero Games has confirmed that its upcoming turn-based strategy game, Empire of Sin, has been delayed until Autumn 2020, two seasons after the game's planned Spring 2020 launch. 

The simple reason for this delay is because more time was needed to give the game the polish that it deserves. "Good liquor can't be rushed and the same goes for game development" Romero Games stated on Twitter. The extra months of development time should allow Empire of Sin to deliver on the expectations of the game's developers and its future buyers. 

Empire of Sin is a mob strategy title where players take the role of a local mob boss, who must climb to the top of the criminal ladder and create the game's titular "Empire of Sin". The game is due to release on Windows, macOS, PlayStation 4, Xbox One and Nintendo Switch, bringing the title to every major gaming platform. 

While the game isn't currently available for pre-order, Paradox Interactive has released Empire of Sin's preliminary PC system requirements, confirming that the title will run on most gaming PCs, recommended a DirectX 11 graphics card that's on par with Nvidia's GTX 750 Ti or AMD HD 5870. The HD 5870 released back in 2009, making this game's system requirements far from cutting edge. 

     Set in the golden years (1920s Chicago), the game [Empire of Sin] has players build their own ruthless criminal empire as one of 14 distinct bosses vying to run the seedy underworld of organized crime in the city. With randomly generated starting conditions, players will have to adapt to survive and do whatever it takes to outsmart, out-gun and outlast their opponents.

Empire of Sin will be coming to PC, Mac Switch, Xbox and PlayStation consoles in 2020.

With Nintendo's Switch hardware in mind, it makes sense that Empire of Sin would be able to run on such relatively low-end PC hardware. This is good news for Paradox, as this will allow practically all PC gamers to run Empire of Sin, maximising the company's potential playerbase. 

The compromise here is that Empire of Sin's graphics are expected to be far from cutting-edge, but that doesn't mean that the game won't look good on PC, especially when running at high resolutions. 


OS: Windows 7 Home Premium 64 bit SP1
Processor: Intel iCore i3-530 or AMD Phenom II X3 720
Memory: 4 GB RAM
Graphics: Nvidia GeForce GTX 555 or AMD Radeon HD 6790
DirectX: Version 11
Storage: 6 GB available space


OS: Windows 10 Home 64 bit
Processor: Intel Pentium G4600 or AMD A10 7700K
Memory: 6 GB RAM
Graphics: Nvidia GeForce GTX 750 Ti or AMD Radeon HD 5870
DirectX: Version 11
Storage: 6 GB available space

You can join the discussion on Empire of Sin's PC delay on the OC3D Forums.

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Most Recent Comments

18-02-2020, 21:01:48

lmao the year of delays continues Quote

18-02-2020, 21:10:10

Originally Posted by AlienALX View Post
lmao the year of delays continues
Yeah, somebody must have released a memo to tell all the devs to delay.

The only big release that I can think of is DOOM Eternal, but it was delayed until Q1 2020...

Most suspicious.Quote

18-02-2020, 21:16:36

Originally Posted by WYP View Post
Yeah, somebody must have released a memo to tell all the devs to delay.

The only big release that I can think of is DOOM Eternal, but it was delayed until Q1 2020...

Most suspicious.
It's always been like Top Trumps. IIRC Bioshock was delayed (or may have been BS2) because COD MW was coming out.

Funny thing is out of all of the tosh I'm looking forward to Doom the most, even though I've not finished the first reboot yet (which is my fault as it's an excellent game).

Typically when they do launch I will be busy with other things. I went home recently and thought "I wonder what that is under that piece of paper under the TV?" turned out it was RAGE 2 for the Xb1x, I'd forgotten I even bought it.Quote

18-02-2020, 21:34:15

It's pretty difficult to gauge when a game will be ready to ship. Given how this has been true for the past decade and games are only increasing in complexity, the rise in frequency of delays isn't something we should be surprised about. Also given the launch of 2 new consoles, that's extra development time required to prepare that version of the game as well.

It'll only get worse until Studios start announcing games closer to when they are ready to launch unlike the prelaunch date given 1 year/6 months in advance. Like how Apex Legends launched the day it was announced. It became an instant hit(also being free and relatively small download size helped).Quote

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