Elite Dangerous: Odyssey's latest update packs a tonne of new optimisations and fixes

Expect higher framerates following Elite Dangerous' latest patch

Elite Dangerous: Odyssey's latest update packs a tonne of new optimisations and fixes

Elite Dangerous Odyssey should run better after the game's latest update

Elite Dangerous' first-person Odyssey content can be very demanding on PCs, especially when compared to the game's other sections. Framerates take a hit when players exit their ships and explore planets or stations on foot, and this has prompted Frontier Developments to give the expansion another optimisation pass with update 10. 

For Elite Dangerous Odyssey players, Frontier Developments has optimised aspects of the expansion like looking through glass, cockpit glass, forward-lit visual effects, planet textures, shadows, and emissive to make the expansion's content more performance. With these updates, Elite Dangerous' Odyssey content should run a at higher framerates on PC, which is great news for all players. 

Alongside Odyssey's performance optimisations, Elite Dangerous has been updated to address several bugs within the game. This includes rendering fixes, bug fixes, crash fixes and various stability problems Elite Dangerous' Update 10 patch notes are available at the bottom of this article. 

Elite Dangerous: Odyssey's latest update packs a tonne of new optimisations and fixes

Elite Dangerous' servers were down for several hours yesterday as the game's patch was deployed. The patch should be downloaded automatically via your game launcher, allowing you to benefit from this update when you next play the game. 

You can join the discussion on Elite Dangerous' latest game patch on the OC3D Forums

Patch Notes

Changes will come to both Odyssey and Horizons each listed in their own sections below. These will see some overlap in cases where certain changes are happening in both versions.



- The following features have received optimisation improvements:
- Looking at/through glass
- Cockpit glass
- Galaxy and System Map functionality
- Avatar decals
- Forward lit VFX
- Planet fine textures
- Shadows
- Emissive rescaling


- An issue causing artifacting on the local view in the System Map was fixed


- An instancing crash was fixed.
- A crashing when entering Supercruise following a low wake was fixed
- A crash caused by jumping to the permit-locked HIP 54530 system was fixed


- On-foot actions will now update the Codex as expected
- On-foot ranks will now display their animation within inbox messages
- Rank animations will no longer display as a tier lower than intended

From the Issue Tracker

- Stars will no longer flash brightly in VR
- The Asterope system will resume featuring signal sources
- Polyporous growths on brain trees can be splattered once again
- An issue with teammate Navlock was fixed
- Deposit fragments will no longer get stuck inside asteroids
- Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capped at 160%


- AI will spawn at POIs in multicrew as expected
- Omnipol corruption was addressed: their mission-givers will no longer assign illegal missions
- Deceased NPCs can be scanned once again at offline settlements.
- Hostile ships will once again appear as such on the radar


- Terminals are no longer obstructed in Shinrarta Dezhra
- Planetary port landing pads have an added force field effect
- Mining extractors no longer display flashing black squares
- NPC crew members will now retaliate when in the Defend state.
- Deceased NPCs will no longer cover the reactor console, preventing interaction

Character Animation

- An issue when running with the cutting tool was fixed. Although, our mothers still advise against it

Ships & SRVs

- SRV helm audio will no longer be replicated across crew members
- Deployed vessels will retain their ship owner ID as intended
- Camera angles for the livery screen on the Scorpion SRV were adjusted
- A detailing issues on the Azure paint job on the Asp Explorer’s was fixed
- Gold and black paint job colours were adjusted
- Ember paint jobs were adjusted
- Midnight Black paint jobs were adjusted


- Gravity will be re-enabled at Guardian Sites so that caskets no longer float
- A quantum-physics issue allowing multiple players to collect the same item was fixed


- The Pirate Attack faction state will now:
- No longer trigger when only criminal factions are present in a starsystem
- Temporarily make weapon commodities legal in most jurisdictions
- Cause factions to lose influence to criminal factions present in that starsystem
- Criminal factions will no longer experience active security states and their Security Points will lock at 0
- Odyssey settlements controlled by criminal factions will now prefer to export commodities (at the usual favourable pricing) that are illegal in other jurisdictions. Their exports will return to normal if control changes to other faction types
-  Odyssey settlements that were incorrectly exporting Meta Alloys will no longer do so
- Incorrectly negative faction consequences when selling salvaged commodities for a relatively low value were fixed
- The Black Market station service will now activate when the controlling faction has an active Civil Unrest state
- Faction consequences from selling commodities are now based on satisfying available demand at the Commodity Market
- You can now support a faction by buying commodities from it, based upon satisfying available supply at its Commodity Market
- When buying and selling, it's generally more positive to a faction to satisfy a higher supply and demand (green 3-bar icon) than a lower (red 1-bar icon), and it's generally more positive to trade more expensive commodities than cheaper ones


- A crash when selecting the engineering panel from a ship was fixed
- A crash caused by entering the permit locked-HIP 54530 system was fixed
- Deposit fragments will no longer get stuck inside asteroids
- VFX for projectiles from the Remote Flak Launcher will no longer be too bright
- A crash during the tutorial was fixed
- Damage values on thermal conduits have been corrected to scale with ship heat between 90-150%, capping at 160%

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Most Recent Comments

26-01-2022, 17:02:49

Still no VR support. Quote

26-01-2022, 18:05:08

Haven't played since odyssey but now is a good of time as ever I guess. My 1080 will be grateful for these performance improvementsQuote

26-01-2022, 21:31:54

After having played Star Citizen the ships in ED feel like cheap toys in comparison, Especially being able to get up off your rear and walk around your ship with multiple friends if you want to, Such a simple action gives the game a lot of atmosphere especially during a jump walking by an outward facing window and watching the world go by.Quote

27-01-2022, 07:45:28

Damien c
I will have to try it again at some point, but the last time I tried it I couldn't even get 30fps on a 3080Ti and 5950x at 1440p whilst in a combat zone on foot.

My dad no lifes this game and he has said it's performing much better, but he is only getting 60fps at 1080p on a 2080Ti and a 3950x.

The whole "Space Leg's" aspect is quite boring though because the FPS part of it for me is to easy and with the performance issues it's practically worthless, walking around on planets is boring until they fix the bio scanning thing that people complained about and other than those 2 things there is basically nothing to do other than scanning missions basically.Quote

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