'

Early RTX Shadow of the Tomb Raider performance disappointing on RTX 2080 Ti

Dips below 60 at 1080p on a £1000+ GPU?

Early RTX Shadow of the Tomb Raider disappointing on RTX 2080 Ti

Early RTX Shadow of the Tomb Raider performance disappointing on RTX 2080 Ti

At the official reveal of Nvidia's RTX 20 series of graphics cards, the company boasted about the ray tracing performance of their graphics cards, referencing new performance metrics like Gigarays while showcasing impressive demos that showcases realistic shadows, reflections and more.  

At GDC 2018, both PCGAMESN and PCHardware.de have reported disappointing performance when playing the game using Nvidia's $1000+ RTX 2080 Ti. When playing at a full HD resolution, 1080p, the game was able to dip to as low as 33FPS, an astonishingly low-performance figure for such an incredibly expensive graphics card.

Now, before everyone starts sharpening their pitchforks, it is unknown what kind of performance is offered by Shadow of the Tomb Raider without Ray Tracing elements, making it unclear how taxing Ray Tracing is in Shadow of the Tomb Raider. It is also worth noting that Rise of the Tomb Raider also dipped below 60FPS at 1080p on PC when using flagship-level graphics cards of that era (Original Performance Review here). The PC versions of Tomb Raider has a lot of extra bells and whistles besides Ray Tracing on PC.    

Other factors would also be coming into play here, like the game's use of pre-release drivers on a pre-release graphics card on a pre-release game as well as the fact that Shadow of the Tomb Raider's RTX implementation hasn't fully matured yet. Remember that the feature is releasing in a post-launch game patch, which means that the function is far from being launch ready. 


Every iteration of the modern Tomb Raider series has been a challenge to PC hardware, with Shadow of the Tomb Raider proving to be no different. While in many ways it is disappointing to see the mightly RTX 2080 Ti receive a sub-60FPS threshing at 1080p, there are enough caveats that suggest that the problem here may be more than just Ray Tracing. 

While real-time ray tracing is an impressive feat, albeit in a mixed Rasterisation Ray Tracing scenario, there are too many unknowns to blame Shadow of the Tomb Raider's performance on its use of Ray Tracing alone. Ray Tracing is an expensive technique computationally, but it must be remembered that most big-budget AAA games already make use of many costly graphical effects. We will no doubt learn more about the performance impact of RTX technologies in time, but for now, there are too many variables at play to blame raytracing alone on the RTX 2080 Ti's performance here. 

You can join the discussion on the RTX 2080 Ti's disappointing performance in Shadow of the Tomb Raider on the OC3D Forums.   

«Prev 1 Next»

Most Recent Comments

21-08-2018, 11:24:36

trawetSluaP
Was well below 60 fps the entire time from what I saw on the video. Between 30-45 fps.Quote

21-08-2018, 12:41:36

ImprovizoR
What else could it be? They're using the same engine and the game doesn't look any different from the previous one. Unless it's an early build, Ray Tracing is the prime suspect.Quote

21-08-2018, 13:57:37

NeverBackDown
Quote:
Originally Posted by ImprovizoR View Post
What else could it be? They're using the same engine and the game doesn't look any different from the previous one. Unless it's an early build, Ray Tracing is the prime suspect.
The point is a $1200 graphics card that is the best they have to offer cannot even maintain a 1080p60 performance level using basic RT. That's pathetic. All the hype is once again people making it out more than it is before launch. Nvidia always gets this reaction somehowQuote

21-08-2018, 13:59:43

Gothmoth
dips below.. is nicely said.


it seems like hairworks all over again.
but ok it´s not the final version of the game.

but it doesnt look good for the smaller RTX cards right now.


i also wondered why they only showed a static scene in metro.
ok it was about global illumination but some NPC moving around in the room would have been a better demo.Quote

21-08-2018, 14:14:51

Avet
Quote:
Other factors would also be coming into play here, like the game's use of pre-release drivers on a pre-release graphics card on a pre-release game as well as the fact that Shadow of the Tomb Raider's RTX implementation hasn't fully matured yet. Remember that the feature is releasing in a post-launch game patch, which means that the function is far from being launch ready.
It takes a lot of time to develop game. DICE has been working with RT for less than a year. That is nothing. And it was added on the old programing. And they probably had very short time to make presentation. Tomb Raider is releasing RTX support as patch in unspecified future time after the game release. So it is nowhere near being properly implemented. Just give it time.

RTX won't be properly implemented for at least a year. But the fact that it is here is good. Things are changing. Pascal will still going be go to card.

This isn't new graphics card release. This is new technology release. And there is a big difference.Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.