'

EA's Command and Conquer Remasters will use Original Source Code

'our goal is to Remaster the original gameplay, not remake it'

EA's Command and Conquer Remasters will use Original Source Code

EA's Command and Conquer Remasters will use Original Source Code

EA has updated the PC gaming community on their progress towards creating the company's planned Command and Conquer Remasters, confirming that the publisher has "effectively aid the foundation" of the remainder of their pre-production cycle. 

In their update, EA confirmed that they have access to the original source code of Command and Conquer and Red Alert, but that they do not have a complete archive. Using the source code of the original games, and the talents of Petroglyph Games, who currently staff many of the games' original developers, EA hopes to "remaster the original gameplay" of the series, while also delivering modern graphics. 

It has also been confirmed that EA's Command and Conquer Remasters will be built using Petroglyph's proprietary GlyphX engine, which has been optimised over the past 15 years for RTS gameplay. This merger of legacy code and a modern RTS engine should allow EA and Petroglyph to deliver the gameplay that longtime RTS fans expect while also offering an experience that meets the audio/visual demands of modern gamers.   

EA's Command and Conquer Remasters remain in pre-production, though the next step on EA's journey will be to translate their current plans into a playable prototype, proving that the series' legacy ode can be successfully, and efficiently, merged with Petroglyph's GlyphX engine. 

Below is a section of EA's update on Command and Conquer Remaster's progress.  

 

    Well, it means we’re aiming to re-use parts of the source code to try and keep the gameplay feel as close as possible to the original games. Again, our goal is to Remaster the original gameplay, not remake it. That being said, there are many areas where the original source code just cannot deliver the quality or functionality we’re looking for in many of the supporting elements. That’s where the second piece of the puzzle comes in.

In addition to Petroglyph’s unique familiarity with the original source code, they have also spent the past 15 years optimizing their own proprietary RTS engine called GlyphX. This engine has been used to power Petroglyph’s RTS titles, and comes with many of the recent standards the community would expect from a modern RTS engine. So with that in mind, our goal is to utilize both GlyphX and the original source code to gain the combined benefits towards the Remaster.

To provide a quick example (Not guaranteed but purely for illustration purposes), imagine using the original source code to determine the charge-up behavior of the Tesla Coil, but utilizing the GlyphX Audio system to ensure the Sound FX are fully enhanced for when that Tesla Coil fires.

As you can predict, there are more details which we’ll learn as we begin to execute upon this plan. But we hope this provides some clarity in the meantime as to how we’re approaching the Remaster from a technical perspective. We’re eager to share more as we begin to prototype the software, and looking forward to hearing your comments in the thread below.

 

 

Fans of the series will be glad to know that EA has already confirmed that these remasters will not ship with any microtransactions of any kind, and that each game will ship with their respective expansions without any additional charges. At this time EA has set no completion date for their Command and Conquer Remaster project. 

You can join the discussion on the progress of EA's Command and Conquer Remasters on the OC3D Forums

«Prev 1 Next»

Most Recent Comments

31-01-2019, 13:19:47

Wraith
All the win!! Can't wait for this to happen.Quote

31-01-2019, 13:48:11

Greenback
Don't trust EA not to fill it with Mtx's and loot boxesQuote

01-02-2019, 03:42:51

demonking
Quote:
Fans of the series will be glad to know that EA has already confirmed that these remasters will not ship with any microtransactions of any kind, and that each game will ship with their respective expansions without any additional charges.
This must be a typo. replace not with lots and change without to "with massive" and then I would have said this had credibility.

To counter the financial losses of no micro transactions/ DLC's these will probably ship at £75 a go.

Despite all this negativity it would still be nice to think that EA might have got the idea that they need to reignite trust in their brand.... im doubtful they saw the signs over their wall of money though....Quote

01-02-2019, 05:54:35

dazbobaby
No sign of RA2 though Quote

01-02-2019, 07:03:47

tgrech
EA has never really put microtransactions on their gamer-orientated series like Battlefield because they know the backlash wouldn't be worth it, and they've always been quite good with their DLC on those ones, now often giving all DLC out for free in multiplayer games to avoid segmentation, it's just the stuff for "casuals" like Fifa & Sims & Star Wars or whatever where they pull the usual tricks of a big industry. I'd say they're no where near as bad as companies like Ubisoft, Bethesda, Valve, and so on for microtransactions & stuff.

EA management changed massively around 2013, I'd say they've been leading by a relatively strong example since then, especially when you consider moves other companies have made since in adopting EA's old bad habits as they got rid of them over the past half decade, Ubisoft in particular.

Worth noting they've been regularly giving away all the command and conquer games for free on their platform in that time period.Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.