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DXR Raytracing is coming to Minecraft - RTX On

This is why the game's Super Duper Graphics pack is dead

DXR Raytracing is coming to Minecraft - RTX On

DXR Raytracing is coming to Minecraft - RTX On

One week ago, Mojang announced that Minecraft's "Super Duper Graphics" pack had been cancelled, over two years after the pack was originally promised. Now, it looks like the pack is making its return, kinda, in the form of Minecraft RTX. 

That's right, DXR raytracing is coming to the DirectX 12 version of Minecraft, enabling users of DXR compatible graphics cards to enable real-time global illumination. DXR allows Mojang to deliver lighting effects which are impossible in the game's earlier iterations. At the time of writing, Nvidia's RTX series of graphics cards are the only GPUs that offer support for hardware-accelerated raytracing. This makes Nvidia Mojang's obvious choice in hardware partner. 

The use of Microsoft's DXR API will ensure that Minecraft's RTX version will be usable with future DXR compatible graphics cards. This will include future DXR compatible GPUs from both Intel and AMD, though it is worth noting that game patches may be required to enable his extended support. It is also likely that this new DXR enabled version of Minecraft was built with Microsoft's next-generation Xbox Scarlett console in mind. Project Scarlett is due to release with support for hardware-accelerated raytracing. 
 
 
We couldn’t be more excited to take advantage of the new ray tracing technology from NVIDIA. It’ll be playable on Windows 10 with devices that are capable of DirectX R, such as with an NVIDIA GeForce RTX GPU (and we plan to expand it to future platforms that support DirectX R raytracing).  


DXR Minecraft is due to release as part of a free update sometime in the future. Neither Microsoft or Nvidia have given the patch a clear release date. Please watch the trailer below to see Minecraft DXR in action. 

Nvidia has confirmed that this version of Minecraft will be entirely path-traced, making it one of the first games to officially do so. Mojang has confirmed that they plan to support non-Nvidia DXR hardware once it becomes available. The release of Minecraft DXR/RTX is planned for 2020. 
 

    Mojang and NVIDIA are bringing jaw-dropping DXR ray tracing to the world’s most popular game enabling lifelike lighting, reflections, shadows, and much more.

With raytracing, lighting is upgraded to real-time global illumination, emissive blocks like Glowstone and Lava can illuminate environments, water, glass and other reflective surfaces show accurate real-time reflections and shading and shadowing gains lifelike accuracy. And on it goes, because the entire game is enhanced with ray tracing.


You can join the discussion on Minecraft's upcoming DXR/RTX patch on the OC3D Forums

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Most Recent Comments

19-08-2019, 06:11:24

demonking
OUCH!
Sonic ether must be pretty ed right now. And to out it behind a rtx garden wall, shame on you Microsoft and Nvidia.
Had high hopes for this, shame Nvidia had to get involved and price me out of free content....Quote

19-08-2019, 06:15:59

WYP
Quote:
Originally Posted by demonking View Post
OUCH!
Sonic ether must be pretty ed right now. And to out it behind a rtx garden wall, shame on you Microsoft and Nvidia.
Had high hopes for this, shame Nvidia had to get involved and price me out of free content....
You realise that the Sonic mod isn't hardware accelerated. With DXR hardware this should run much faster.

Beyond that, Microsoft us using Nvidia here. DXR is their API. They made it, and they have already said that their next-generation Scarlett console features raytracing acceleration. They are prepping for next-gen, and using Nvidia to prepare Minecraft.

DXR support is available on Nvidia GTX 1060 or higher Pascal cards, so if you are on Pascal you should be able to try this out.Quote

19-08-2019, 06:34:50

demonking
Quote:
Originally Posted by WYP View Post
You realise that the Sonic mod isn't hardware accelerated. With DXR hardware this should run much faster.

Beyond that, Microsoft us using Nvidia here. DXR is their API. They made it, and they have already said that their next-generation Scarlett console features raytracing acceleration. They are prepping for next-gen, and using Nvidia to prepare Minecraft.

DXR support is available on Nvidia GTX 1060 or higher Pascal cards, so if you are on Pascal you should be able to try this out.
Yeah I know, that was the point. The other point is that he has been working on this tirelessly to bring it to all. He could be asked to cease and desist with his development should Microsoft decide it. And again forget the rtx part, if you don't own nvidia you don't get it. Which I suppose it's no different than any other rt atm but when something is going to be given away to all and then a company steps in and limits it to their customers only....Quote

19-08-2019, 06:40:38

tgrech
Quote:
Nvidia's RTX series of graphics cards are the only GPUs that offer support for hardware-accelerated raytracing
I have to disagree with this statement, every current DXR implementation and everyone that's likely to be in the next 5 years at least is a hybrid hardware/software solution, GTX Turing still uses hardware acceleration for a good portion of the ray probing, casting, shading, ect, the difference between RTX and GTX DXR implementations atm are mostly whether or not the BVH search and memory management parts of the algorithm are accelerated in fixed-function hardware in parallel.

Quote:
Originally Posted by demonking View Post
Yeah I know, that was the point. The other point is that he has been working on this tirelessly to bring it to all. He could be asked to cease and desist with his development should Microsoft decide it. And again forget the rtx part, if you don't own nvidia you don't get it. Which I suppose it's no different than any other rt atm but when something is going to be given away to all and then a company steps in and limits it to their customers only....
Given the launch period they've planned(Which they're prone to missing mind you), NVidia won't be the only company compatible when this launches in any meaningful form.Quote

19-08-2019, 07:00:07

WYP
Quote:
Originally Posted by tgrech View Post
I have to disagree with this statement, every current DXR implementation and everyone that's likely to be in the next 5 years at least is a hybrid hardware/software solution, GTX Turing still uses hardware acceleration for a good portion of the ray probing, casting, shading, ect, the difference between RTX and GTX DXR implementations atm are mostly whether or not the BVH search and memory management parts of the algorithm are accelerated in fixed-function hardware in parallel.
I would define "accelerated in fixed-function hardware" as hardware acceleration. What else would you call it when explaining something so complex in laymans terms?

Maybe the entire pipeline isn't accelerated, but it still runs a lot faster thanks to fixed function hardware.

Quote:
Originally Posted by demonking View Post
Yeah I know, that was the point. The other point is that he has been working on this tirelessly to bring it to all. He could be asked to cease and desist with his development should Microsoft decide it. And again forget the rtx part, if you don't own nvidia you don't get it. Which I suppose it's no different than any other rt atm but when something is going to be given away to all and then a company steps in and limits it to their customers only....
The mod is for the old version of Minecraft, not the DX12 one. Taking down the mod would just be a PC disaster for Microsoft and Mojang.

Also, the mod is DXR. By the time DXR Minecraft releases in 2020 AMD should soon have DXR complaint GPUs ready to go out the door. Mojang has promised to support DXR Minecraft on other DXR compliant graphics cards.Quote
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