'

DOOM Eternal will run at 1,000 FPS with strong enough hardware

The id Tech 7 engine is ready for next-generation hardware!

DOOM Eternal will run at 1,000 FPS with strong enough hardware

DOOM Eternal will run at 1,000 FPS with strong enough hardware

id Software's id Tech 7 engine is designed to deliver a generational leap over its predecessor, offering users access to better graphics, new features and increased hardware efficiency. 

DOOM Eternal is designed to scale from Nintendo's mobile Switch console to ultra-high-end PCs, offering support for higher refresh rates than ever before while also delivering enhanced graphical features for those with capable hardware. 

DOOM's (2016) id Tech 6 engine was designed to max out at 250FPS, and thanks to improved game optimisation, DOOM Eternal's id Tech 7 engine can operate at up to 1,000 FPS, making the game ready for future monitors, graphics cards and CPUs. 

With internal builds of DOOM Eternal, id Tech managed to get the game running at 400 FPS, ensuring that users of high-end hardware will be able to get smooth motion on practically any display. 

Today, 240Hz monitors are amongst the best on the market, with higher refresh rate screens being in their infancy. DOOM Eternal is ready for PC gaming's future display standards and future generations of CPU and GPU hardware, and that is a great thing for PC gamers.

id Tech wants DOOM Eternal players to see a performance benefit from every hardware upgrade, stating that their engine is built with PlayStation 5, Xbox Series X and next-generation PC hardware in mind. This likely means that DOOM Eternal will receive Xbox Series X and PlayStation 5 upgrades when those systems launch in late 2020. 


DOOM Eternal is due to release on PC, Xbox One, PlayStation 4 and Stadia on March 20th. The game will release on Nintendo Switch at a later date. 

You can join the discussion on DOOM Eternal supporting 1,000 FPS framerates on the OC3D Forums

«Prev 1 Next»

Most Recent Comments

29-02-2020, 13:59:02

AlienALX
Wait, it's not April 1st.....Quote

29-02-2020, 14:20:39

NeverBackDown
They are claiming 1,000fps but were only able to achieve 400fps in testing. It makes perfect sense. Bold claims really. They couldn't even bother to lower the resolution with min details and try for any higher to prove it works?Quote

02-03-2020, 05:49:03

WYP
Quote:
Originally Posted by NeverBackDown View Post
They are claiming 1,000fps but were only able to achieve 400fps in testing. It makes perfect sense. Bold claims really. They couldn't even bother to lower the resolution with min details and try for any higher to prove it works?
The hard limit in software is 1,000 FPS. Today's hardware can get it to 400 FPS. 1,000 FPS is what future hardware generations will aim for.

DOOM 2016 was limited to a maximum of 250FPS, and now the limit has been stretched higher thanks to engine changes.Quote

02-03-2020, 06:16:06

AlienALX
Old hardware can do that too with old games. Like really old games.Quote

02-03-2020, 07:22:40

demonking
By the time the hardware catches up to be able to run this at 1000fps at a decent resolution, it will be about as relevant as getting Simon the sorcerer to run at 60fps. Though looking forward to a 1000hz monitor to run this on.....Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.