'

DLSS Won't Be Available in EA's Anthem at Launch - Ray Tracing "Could be Added Later"

Don't expect DLSS to be in Anthem at launch

DLSS Won't Be Available in EA's Anthem at Launch - Ray Tracing

DLSS Won't Be Available in EA's Anthem at Launch - Ray Tracing "Could be Added Later"

In Nvidia's CES 2019 keynote, the company proudly announced that DLSS support would be coming to Anthem, Bioware's upcoming open-world action game.  

DLSS, Deep Learning Super Sampling, is a technology which is designed to run on Nvidia's AI-optimised Turing cores, using a Deep Learning algorithm to upscale lower resolution images higher resolution outputs. This not only allows DLSS to offer higher performance levels than native resolution rendering, but it also provides several improvements over TAA, Temporal Anti Aliasing, which is known to have a blurring effect on rendered images. DLSS should allow rendered images to be sharper than a native image with TAA and eliminate temporal artefacts, making DLSS an incredibly appealing technology for PC gamers.      

In a recent interview with Wccftech, Scylla Costa, one of Anthem's producers, stated that DLSS support would be coming to Anthem "shortly after launch", which means that Nvidia RTX 20 series GPU owners will need to wait a little longer before they get to use Turing's AI prowess to boost Anthem's performance. 

In the same interview, Costa also stated that "ray tracing could be added (to Anthem) later", stating that Bioware "don't currently have anything to announce in this space". Anthem's PC system requirements list the game as a DirectX 11 only title, making the game incompatible with Microsoft's DXR ray tracing API at the time of writing. The game's Frostbite engine is capable of running under DirectX 12, but enabling DXR raytracing support will require a solid implementation of DirectX 12 to build upon, something which could take a lot of development effort to achieve. 


Anthem will release on PS4, Xbox One and PC on February 22nd, with Origin Access Premiere members gaining access to the title on February 15th. EA/Origin Access subscribers can access a limited time demo of the game today, with a wider demo releasing on February 1st. 

You can join the discussion on DLSS coming to Anthem in a post-launch update on the OC3D Forums

«Prev 1 Next»

Most Recent Comments

25-01-2019, 20:09:22

Excalabur50
No real surprises there "It just works" yeah right................Quote

25-01-2019, 20:31:03

AlienALX
Quelle surprise.Quote

26-01-2019, 04:05:42

Dicehunter
Considering the specs you need to have a decent experience in Anthem I wouldn't want RT on anyway as performance even with DLSS would tank, Pretty sure people can live without accurate reflections in puddles.Quote

26-01-2019, 14:36:55

WYP
Quote:
Originally Posted by Dicehunter View Post
Considering the specs you need to have a decent experience in Anthem I wouldn't want RT on anyway as performance even with DLSS would tank, Pretty sure people can live without accurate reflections in puddles.
You say that, but I'd love to see better reflections in Resident Evil 2's remake.Quote

27-01-2019, 14:48:59

TheF34RChannel
Lol..Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.