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Crytek Showcases Real-Time Ray Traced Reflections in CryEngine on RX Vega 56

Raytracing without RTX?

Crytek Showcases Real-Time Ray Traced Reflections in CryEngine on RX Vega 56

Crytek Showcases Real-Time Ray Traced Reflections in CryEngine on RX Vega 56

Crytek, the studio behind CryEngine, has released a new tech demo called "NEON NOIR", which showcases "Real-Time Ray Traced Reflections". Better still, the video's YouTube description has stated that "all scenes are rendered in real-time in-editor on an AMD Vega 56 GPU" which means that their technique is possible without bespoke ray tracing hardware. 

In their press release, Crytek confirms that their real-time mesh raytraced reflections and refractions are designed to be " both API and hardware agnostic", allowing the technique to be used on "contemporary GPUs". 

While at this time the technology is only available within a CryEngine tech demo, though the feature is set to be added to CryEngine's 2019 release roadmap. Crytek has also stated that the technique will be optimised for the latest graphics cards and supported APIs like Vulkan and DirectX 12. 

At this time, it seems likely that Crytek will discuss this technique further at GDC 2019, hopefully shedding some light on how this graphical feat is possible on contemporary graphics hardware. Please watch the demo video below, as it showcases some extremely impressive visuals.  

  

    Technology Reveal: Real-Time Ray Traced Reflections achieved with CRYENGINE. All scenes are rendered in real-time in-editor on an AMD Vega 56 GPU. Reflections are achieved with the new experimental ray tracing feature in CRYENGINE 5 - no SSR.

Neon Noir was developed on a bespoke version of CRYENGINE 5.5., and the experimental ray tracing feature based on CRYENGINE’s Total Illumination used to create the demo is both API and hardware agnostic, enabling ray tracing to run on most mainstream, contemporary AMD and NVIDIA GPUs. However, the future integration of this new CRYENGINE technology will be optimized to benefit from performance enhancements delivered by the latest generation of graphics cards and supported APIs like Vulkan and DX12.

 

At this time it is unknown when Ray Tracing support will be added to CryEngine, or when we will first see the technique used on a shipping game. Regardless, pulling off these visuals on standard PC hardware is no small feat, especially on a graphics card like the Radeon RX Vega 56. 

You can join the discussion on Crytek's Real-Time Ray Traced Reflections Demo on the OC3D Forums

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Most Recent Comments

15-03-2019, 13:24:39

demonking
Oh dear Nvidia's share price has already taken a hell of a beatingQuote

15-03-2019, 13:27:15

WYP
Quote:
Originally Posted by demonking View Post
Oh dear Nvidia's share price has already taken a hell of a beating
Yeah, but barely anyone uses CryEngine and Crytek still needs to show this live. It is very interesting tech, but Crytek still needs to prove themselves.

I can't remember the last game I played with CryEngine, aside from Kingdom Come: Deliverance.Quote

15-03-2019, 13:42:30

Dicehunter
Wish it was downloadable, Wouldn't mind trying it on my Radeon VII.Quote

15-03-2019, 13:50:01

WYP
Quote:
Originally Posted by Dicehunter View Post
Wish it was downloadable, Wouldn't mind trying it on my Radeon VII.
Yes! I'd love to see this in action.Quote

15-03-2019, 18:22:18

AlienALX
D'you know what? I've kinda had this feeling since RT came along that somehow AMD's big fat heater cards would be able to do it somehow. Kinda by throwing brawn at it.

It would also not be the first time that Nvidia have tried to monopolise a technology by coming up with a small lump of hardware that you must have to be able to run something (G-Sync for example).

Like I said ages ago RT will only happen when it's for all, not just a tiny % of half of the market (I don't mean half by actual user figures I mean half as in AMD and Nvidia, two halves make a whole and all that s**t).

That's exactly why Microsoft have just made DX12 work in Windows 7, because they want every one to code for DX12 (probably more importantly for their future consoles).

It could only take one meaty game like Crysis 4 to turn this whole shenanigans on its head.

The last part of what you said in the article is very telling, IMO. This bit...

Crytek has also stated that the technique will be optimised for the latest graphics cards and supported APIs like Vulkan and DirectX 12.

Or in other words "Pascal's gonna suck". God, it's almost like Nvidia knew all of this and rushed out their RTX cards before it happened. And yes, that's proper titty licking tinfoil hat stuff there but it does seem mighty odd ! I can just see Nvidia in the boardroom now...

"Quick ! RT is about to become a thing let's quickly get out a tech unique to us before AMD can come up with anything !"Quote
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