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Crytek releases update 1.1.0 for Crysis Remastered

This update addresses some performance issues and adds new options to the game

Crytek releases update 1.1.0 for Crysis Remastered

Crytek releases update 1.1.0 for Crysis Remastered

Crysis Remastered has received its first PC patch, adding additional options to the game, addressing the stuttering that's caused by the game's Ray Tracing options and fixing a large number of minor bugs within the game. 

For starters, Crysis Remastered now features lean options, a feature which was present within the original PC release of Crysis. This change brings Crysis Remastered closer to its PC original. Beyond that, Classic Nanosuit controls can now be used with controllers, and shortcuts have been added to make suit power switching faster. 

A large number of bugs within the game have also been addressed, such as the game's missing textures when using the game's low texture settings and a bug which caused the game's HDR mode to appear too bright in some cases. 

Below are the full release notes for Crysis' 1.1.0 patch. PC gamers can read our full PC Performance Analysis on the game here. Please note that this performance review was written before the release of Crysis Remastered's patch 1.1.0.
 

Added Features and Options

· Added option to lean into the game.
· Added controls to lean.
· Adjusted mouse sensitivity based on community feedback.
· Added more trees to level Sphere.
· Added more trees to level Harbor.
· Added new keybind options for weapons.
· Added quick throw button for explosives.
· Added Classic Nanosuit controller options.
· Added suit shortcuts to Classic Nanosuit mode. 

Performance

· Fixed an issue where using Ray Tracing caused stutters and other performance issues.
· Improved SS shadow.
· Improved the ghosting of objects in shaded areas while using Ray Tracing. 

UI

· Added Warning box when switching to “Can It Run Crysis” graphic mode, warning players of its heavy performance costs.

Other

· Improved Helena's character model. (Reckoning - fleet)

Bug Fixes

· Fixed a bug where cloak mode was not reflected when using Ray Tracing.
· Fixed a bug where duplicated textures were loading for Ray Tracing.
· Fixed an issue where HDR caused colors to look too bright, unnatural and artifacted during daylight levels.
· Fixed an issue where strings in the options were written with lower case characters in multiple languages.
· Fixed a visual bug where the metal beam stuck out into the stairs in Fleet level.
· Fixed a bug where shadows were disappearing due to camera angles (Assault-harbor).
· Fixed noticeable shadow cascades (tank - Onslaught).
· Fixed KPA tank tracks geometry.
· Fixed a bug where player could control the camera in the suit mode selection menu.
· Fixed a bug that caused Power-mode melee attacks to not drain energy when using the Classic Nanosuit mode.
· Fixed a bug that caused Speed-mode melee attacks to not drain energy when using the Classic Nanosuit mode.
· Fixed a bug where Nomad only had half of his shadows during anti-gravity on Core (Found by Digital Foundry. Thank you!)
· Fixed a bug where distant shadows were disappearing due to camera angle (HW and Can it run Crysis Mode) (Onslaught-Tank).
· Fixed flickering issues visible on stairs (Fleet - Reckoning).
· Fixed a bug where display refresh rate only read from Windows’ default display.
· Fixed a Crash during legal screens.
· Fixed a rare crash during cutscenes after starting new game.
· Fixed a bug where the Armory pointer had low resolution (fleet - Reckoning).
· Fixed the visible ‘Replace Me’ textures on environment objects when "Textures Quality" is set to "low".
· Fixed a bug where the menu became brighter when changing the game’s resolution.
· Added missing text on the Crysis Remastered Logo screen in Japanese language.
· Fixed a bug where the Image calibration picture did not reflect the color settings.
· Fixed a bug where the game's window was always in focus.
· Added some missing stickers (fleet - Reckoning).
· Fixed a bug where an endless static sound could be heard until the very end of the game. (Fleet – Reckoning).
· Fixed an issue where Tanks stayed outside the village. (Recovery - Village).
· Fixed a bug where the "Win" hotkeys did not work.
· Fixed an issue where the Parachutes were flickering in the pause menu (Contact - Island)
· Fixed an issue where SFX and music were lagging behind animations if player changed the active window during cutscenes.


Crysis Remastered PC Performance Review and Optimisation Guide  

You can join the discussion on Crysis Remastered's patch 1.1.0 on the OC3D Forums

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Most Recent Comments

25-09-2020, 12:09:07

Bagpuss
I see no entry for:


'Fixed game engine only really using two CPU cores because this is 2020, not 2007.'


Quote

28-09-2020, 06:25:42

meuvoy
They can't easily fix that! I bet they just won't!Quote

28-09-2020, 06:33:22

Warchild
Quote:
Originally Posted by Bagpuss View Post
I see no entry for:


'Fixed game engine only really using two CPU cores because this is 2020, not 2007.'


This one will change the "can it run crysis" options to some mediocre ones when they realise they can no longer intentionallly gimp systems by ludicrous methods.

That and setting outrageous unnecessary gfx settings to try and make sure a GPU strugglesQuote

28-09-2020, 10:55:18

Dicehunter
Played this on my friends Epic account yesterday, Not impressed, I played Crysis 1 with Rygels texture pack and a few other little texture updates, Blackfire Mod etc... a few days ago, Minus the update to particle FX, Lighting update and RT on the water, They made very little effort with this game and in some instances the modded original can look better, That's not even taking into account the terrible CPU and GPU utilisation.

Crytek should've done this themselves inhouse and used the newest version of Cryengine, 5.6.6 as of exactly 1 year ago, Used obscenely high res textures and really pushed the envelope in RT, Physics, Lighting, Textures, Water etc... instead of remastering, Remastering is just an easy cash grab playing on peoples nostalgia.Quote
Reply
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