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Crytek releases CryEngine Neon Noir Benchmark with hardware-agnostic raytracing support

Test raytracing on your PC today, even on non-RTX GPUs

Crytek releases CryEngine Neon Noir Benchmark with hardware-agnostic raytracing support

Crytek releases CryEngine Neon Noir Benchmark with hardware-agnostic raytracing support

Crytek has today released a free raytracing benchmark/demo on their CryEngine marketplace, allowing PC gamers to experience raytracing for themselves on today's hardware. 

When it comes to in-game Raytracing, most of today's solutions require dedicated raytracing hardware and API support, but with Cryengine, Crytek has taken a different approach, Crytek is building on its existing SVOGI technology to create a raytracing implementation that's hardware-agnostic and performance-friendly, which is great news for gamers. 

Crytek's Neon Noir Benchmark is a 4.35GB download and will feature both Ultra and Very High Settings, offering users the ability to dial down the tool's raytracing resolution to boost performance. Crytek says that this tool will run on AMD RX Vega 56 and Geforce GTX 1070 graphics cards or better. 

Raytracing will ship in a new version of CryEngine in early 2020 and be optimised to take advantage of modern graphical APIs like DirectX 12 and Vulkan. Moving forward, Crytek's raytracing will be expanded to cover more than reflections, with raytraced ambient occlusion and global illumination being possible.   

Below is a developer diary which describes Crytek's raytracing journey, and the future of Crytek's raytracing technology.
  


Crytek's Neon Noir Ray Tracing Benchmark/demo is now available to download on the CryEngine Marketplace

You can join the discussion on Crytek's CryEngine Neon Noir Benchmark on the OC3D Forums

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Most Recent Comments

13-11-2019, 15:43:16

Wraith
Pretty damn great little bench.


2560x1440p on Ultra Raytracing and I'm seeing above 64fps


https://i.imgur.com/MoF5FjT.jpgQuote

13-11-2019, 20:03:30

KingNosser
My 970's sli did ok really they getting old now 1080p ultra 35fps very high 45fps tbh if this was how ray tracing was implemented across the board I'd be happy with it but next year is upgrade time but to what atm not sure.

I think ram is the main need for my current set up more than gpu grunt not like I can't play anything below max atm but 8gb+ on gpu's would help plenty Quote

14-11-2019, 02:29:11

Warchild
Quote:
Originally Posted by KingNosser View Post
My 970's sli did ok really they getting old now 1080p ultra 35fps very high 45fps tbh if this was how ray tracing was implemented across the board I'd be happy with it but next year is upgrade time but to what atm not sure.

I think ram is the main need for my current set up more than gpu grunt not like I can't play anything below max atm but 8gb+ on gpu's would help plenty
SLI has negative impact here. Pretty sure you will score higher going single card. I just went from 48xx to 54xx

You're scoring way higher than me on 1080ti wraith and my cards overclock well, as well as im using a 7700k. Don't understand whyQuote

14-11-2019, 04:11:04

g0ggles1994
So we turning this in a benchmark thread? Okay.
Vega64 using Auto Undervolt, held over 60FPS for the majority of the time.

https://i.imgur.com/3tj5Uro.pngQuote

14-11-2019, 10:06:29

demonking
Quote:
Originally Posted by KingNosser View Post
tbh if this was how ray tracing was implemented across the board I'd be happy with it
This. Had ray tracing been put into games first and we all struggled to run them on our 10 series cards and then Nvidia dropped the RTX cards they would have been seen as heroes. Instead it was seen and still partly is as a massively overpriced gimmick. Promises don't sell solutions doQuote
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