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Crytek discusses Crysis Remastered's graphical upgrades

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Crytek discusses Crysis Remastered's graphical upgrades

Crytek discusses Crysis Remastered's graphical upgrades

It's official, Crytek has officially confirmed that Crysis Remastered is coming to PC, Xbox One, PlayStation 4 and Nintendo Switch this summer, bringing with it enhanced graphics, modernised visuals and several PC exclusive features. 

For starters, Crysis Remastered will contain "optimisations or a new generation of hardware", something which will be music to the ears of hardware Crysis fans on PC. Even today, Crysis is challenging to play at 60+ FPS when using maxed-out settings on PC, mostly thanks to the fact that Crysis released as the era of multi-threading started within the PC gaming landscape. 

Crysis released at a different time for the PC market, and while the game was forward-looking, that didn't always work for the game's favour. That said, Intel's former CEO, Andrew Grove, once said that "by 2011, Intel's CPUs will operate at 10GHz", and developers expected CPU clock speeds to continue rising. We expect Crysis Remastered to be highly multi-threaded, and that's great news for PC gamers.   



Crysis Remastered has been co-developed by Crytek and Saber Interactive, and the game will feature higher quality textures, modernised anti-aliasing, SSDO, SVOGI (global illumination), depth of field upgrades, new lighting options, motion blur and many many more settings to tinker with. 

With this remaster, particle effects will be added where appropriate, parallax occlusion maps will be used to give terrain more depth, and extra additions like volumetric fog, volumetric light shafts, screen-space reflections, and software-based ray tracing will take Crysis' visuals to a whole new level. 

This is Crytek's opportunity to reignite the passion of gamers for the Crysis series and showcase the powers of CryEngine before we enter the next generation of PC and console gaming. With this will come next-generation visuals, especially for users of high-end PCs. 

Below is what Crytek has to say about the game. 

  

    The classic first person shooter is back with the action-packed gameplay, sandbox world, and thrilling epic battles players loved the first time around – with remastered graphics and optimizations for a new generation of hardware co-developed on CRYENGINE with Saber Interactive. Starting this summer, Crysis Remastered will be available for PC, Xbox One, PlayStation 4, and for Nintendo Switch. 

Crysis Remastered will focus on the original game’s single-player campaigns and is slated to contain high-quality textures and improved art assets, an HD texture pack, temporal anti-aliasing, SSDO, SVOGI, state-of-the-art depth fields, new light settings, motion blur, and parallax occlusion mapping, particle effects will also be added where applicable. Further additions such as volumetric fog and shafts of light, software-based ray tracing, and screen space reflections provide the game with a major visual upgrade.

“We are excited to be working on the Crysis franchise again, and to bring all the Crysis fans a remaster worthy of their passion for the game,” said Crytek CEO Avni Yerli. “It’s an exciting opportunity to be able to bring Crysis back to PCs and current consoles – even Nintendo Switch! – so that a whole new generation of players can experience the thrill of a battle in the Nanosuit.”


At this time, it is unknown whether or not Crysis Remastered's raytracing capabilities will be able to benefit from the hardware acceleration capabilities of modern/future graphics cards like Nvidia's RTX series and AMD's upcoming RDNA 2 series GPUs. Crytek has already shown this technology to work under DirectX 11 without the assistance of hardware-acceleration, though the company has expressed interest in using hardware acceleration techniques to enhance, or speed up, this unique implementation of raytracing.  

You can join the discussion on Crysis Remastered's graphical upgrades on the OC3D Forums.

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Most Recent Comments

16-04-2020, 17:28:50

NeverBackDown
2 things:
I really wish they got rid of motion-blur. Everyone will turn it off. Nobody likes it...

Next in regards to the last paragraph about them taking advantage of hardware-acceleration in Turing/RDNA 2, I believe they already did in the NOIR demo they had. A 5700xt was losing to a 2060/2060 Super if I remember right. A noticeable difference too. I could be wrong and it could just be that Turing is faster without using Tensor cores. Though the difference in performance would be explained by the tensor core.Quote

16-04-2020, 18:08:44

WYP
Quote:
Originally Posted by NeverBackDown View Post
2 things:
I really wish they got rid of motion-blur. Everyone will turn it off. Nobody likes it...

Next in regards to the last paragraph about them taking advantage of hardware-acceleration in Turing/RDNA 2, I believe they already did in the NOIR demo they had. A 5700xt was losing to a 2060/2060 Super if I remember right. A noticeable difference too. I could be wrong and it could just be that Turing is faster without using Tensor cores. Though the difference in performance would be explained by the tensor core.
It wasn't hardware accelerated. It was using DirectX 11 and Crytek confirmed that it wasn't using Nvidia's RTX features at the time. It just happened to be a workflow that worked well on Nvidia GPUs at the time.Quote

17-04-2020, 03:20:47

Dicehunter
As the main focus will be current gen consoles including the Switch, I can't see them going for an over the top graphical upgrade over the original, They have to develop for the lowest common denominator which in this case are some very weak pieces of gear i.e XB1, PS4 and Switch, Not counting the XB1X or PS4 Pro.Quote

17-04-2020, 07:17:03

AlienALX
I hope the motion blur is optional. I always turn it off, makes me feel ill.

I can't remember which NFS Shift game it was, but when you hit high speed everything went blurry like you were having a panic attack. It really ruined the game.Quote

17-04-2020, 08:23:10

Digikid
Quote:
Originally Posted by AlienALX View Post
I hope the motion blur is optional. I always turn it off, makes me feel ill.

I can't remember which NFS Shift game it was, but when you hit high speed everything went blurry like you were having a panic attack. It really ruined the game.

Strange. Never affected me at all. Quite liked it personally. Added a touch of realism.


The NFS you are referring to is HIGH STAKES.Quote
Reply
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