'

CA Delays Total War: Thrones of Britannia

'we strongly feel the game will be better for it'

Total War: Thrones of Britannia has been delayed

CA Delays Total War: Thrones of Britannia

Creative Assembly has officially announced that Total War Saga: Thrones of Britannia has been delayed, moving the game's release date from April 19th to May 3rd.

This delay comes as a result of early feedback for the game, which highlighted several changes which would improve the gameplay experience of Thrones of Britannia. These changes include a breakdown of contributing factors to a faction's War Fervour level, improvements to the game's UI and some rebalancing work for the game's campaign and battle AI.    

In addition to this, the game's battle AI flanking behaviour will be changed as well as several battle animations that will reinforce the common "shield-wall" battle strategies of that era.  


    We’d like to buy ourselves a bit more time for the final push, so we’ve made the call to nudge the release date back by two weeks, from April 19th to May 3rd. Alongside our usual prelaunch procedures, we’re adding and tweaking a few features we wouldn’t otherwise have time for.

These changes will include some quality-of-life UI improvements, such as showing the player a breakdown of sources contributing to their current War Fervour level. We’re also implementing multiple shades of plus-and-minus effects regarding different levels of food, and how each level interacts with upkeep and supplies.

We’re doing some more balancing work on the campaign AI, chiefly regarding its aggression levels on different difficulty settings, and the number (and composition) of the armies it recruits. Generals will also change in appearance as they age, which is reflected in their portraits.  

Total War: Thrones of Britannia has been delayed  

Thrones of Britannia is based on an upgraded version of Total War: Attila's engine, offering PC system requirements that are lower than Total War Warhammer II while also higher than Total War: Attila. Creative Assembly says that a lot of work has been done on "engine optimisation", so expect a graphical upgrade from Attila and more efficient use of PC hardware. 

MINIMUM:

OS: Windows 7 64Bit
Processor: Intel Core 2 Duo 3.0GHz
Memory: 5 GB RAM
Graphics: NVIDIA GTX 460 1GB | AMD Radeon HD 5770 1GB | Intel HD4000 @720p
Storage: 30 GB available space

RECOMMENDED:

OS: Windows 7 / 8 (8.1)/ 10 64Bit
Processor: Intel Core i5-4570 3.20GHz
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 770 4GB | AMD Radeon R9 290X 4GB @1080p
Storage: 30 GB available space


Total War Saga: Thrones of Britannia will release on May 3rd, two weeks after the game's April 19th release date. Creative Assembly's report on the delay is available to read here

You can join the discussion on Total War: Thrones of Britannia's Delay on the OC3D Forums

«Prev 1 Next»

Most Recent Comments

22-03-2018, 15:21:53

NeverBackDown
Sounds like a lot of things they are adding.

Most of them sound like we should have already have them honestlyQuote

22-03-2018, 16:49:17

WYP
Quote:
Originally Posted by NeverBackDown View Post
Sounds like a lot of things they are adding.

Most of them sound like we should have already have them honestly
Pretty standard procedure, get the game through QA, find out what testers didn't like and then fix, fix, fix.

Hard to notice some things before launch, developers can easily miss things like that when they know exactly how a game works.Quote

22-03-2018, 17:07:43

NeverBackDown
I don't consider basic UI something you just "miss" for major features of the game.
As much as I love TW, CA seriously skips a lot of these things. It's actually surprising they added these at all.

The only valid thing in the blog post is unit balancing. As someone who has modded units and such it's quite a pain and tedious taskQuote

22-03-2018, 17:21:39

WYP
Quote:
Originally Posted by NeverBackDown View Post
I don't consider basic UI something you just "miss" for major features of the game.
As much as I love TW, CA seriously skips a lot of these things. It's actually surprising they added these at all.

The only valid thing in the blog post is unit balancing. As someone who has modded units and such it's quite a pain and tedious task
Well think of it this way, a developer knows how the mechanic works and looks at their initial UI. They think it is enough information not knowing that his prior knowledge is filling in the gaps.

Tester comes in, plays the game and then delivers his feedback saying that they would like to have this mechanic explained better in-game, perhaps by having a little more information in the UI.

I do agree that CA can miss out on a lot of smaller details, this delay will undoubtedly be good for the game as a whole.Quote

22-03-2018, 17:35:52

NeverBackDown
Quote:
Originally Posted by WYP View Post
Well think of it this way, a developer knows how the mechanic works and looks at their initial UI. They think it is enough information not knowing that his prior knowledge is filling in the gaps.

Tester comes in, plays the game and then delivers his feedback saying that they would like to have this mechanic explained better in-game, perhaps by having a little more information in the UI.

I do agree that CA can miss out on a lot of smaller details, this delay will undoubtedly be good for the game as a whole.
I understand how it works I just don't think it's an excuse. There testers didn't even catch it. In the YouTube videos the media found it. That's mostly the reason for the delay. Major features of a game without a UI is just something CA does a lot. They introduced a brand new food mechanic. Then don't give it a UI. How do you know what makes it go up or down. How do you know when it's to low or what buffs or debuffs it gives? You need the UI. It's a major feature they talked about and didn't give it a basic UI.
War feavour is another example. We've had a similar mechanic in Age of Charlemagne and I'm pretty sure it had a UI. Why this new one didn't I have no idea.

CA miss out on many small details. And it's because they have no competition. The UI has been the same since basically day 1. And really it has become an issue since Empire but never been fixed. It's just typical CA honestly. They are just lucky the base game and formula are very good. They still have tons of work though and the formula is getting stale imoQuote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.