Bioware “looking into” Nvidia DLSS and Ray Tracing for Anthem

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Bioware “looking into” Nvidia DLSS and Ray Tracing for Anthem

Bioware’s Mark Darrah, the executive producer of both Anthem and Dragon Age, has confirmed that the developer is “looking into” Nvidia’s DLSS (Deep Learning Super Sampling) and Ray Tracing for use with Anthem, which is set to release on February 22nd 2019.

Anthem is built using the Frostbite engine, the same engine as DICE’s Battlefield V, a game that is set to support DXR Ray Tracing at launch. With a Frostbite game already supporting DXR-based ray tracing Battlefield V, it is likely that a lot of DICE’s development efforts can be transferred to Bioware’s Anthem, assuming that Bioware wants to utilise Ray Tracing for the same application (ray traced reflections).        

DLSS is perhaps the most exciting potential add-on for Anthem, using the AI-performance of Nvidia’s RTX-series graphics cards, utilising Turing’s Tensor cores to upscale lower-resolution images to create additional detail at a lower performance cost. This will allow Turing-powered graphics cards to offer higher performance levels with a similar level of graphical quality. At this time it is unknown whether or not DLSS will have any noticeable visual downsides over the game image without DLSS enabled. 

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