Battlefield V's next Update will bring up to a 50% performance boost to DXR Raytracing

That's a big performance leap!

Battlefield V's next Update will bring up to a 50% performance boost to DXR Raytracing

Battlefield V's next Update will bring up to a 50% performance boost to DXR Raytracing 

If we can summarise everybody's complaints about RTX into tow words, those words would be "bad performance", with many stating that the RTX 20 series of graphics cards are too weak for the job, especially the RTX 2070. Now, it looks like things are about to get a lot better for the Nvidia RTX series. 

Today, we stand at the boundary between the world of graphics rasterisation and the world of hybrid rasterised/raytraced rendering, and as such there are more than a few mountains to climb and hurdles to jump over before these new rendering techniques are utilised efficiently. 

From the start, EA/DICE told consumers that their DXR (DirectX Raytracing) implementation was a work in progress, offering plenty of room for optimisation, both within Nvidia's Geforce Drivers and within the game itself. Tomorrow, with the release of Battlefield V's Tides of War Chapter 1: Overture update, we will see the first of what is likely to be many performance boosting updates for Battlefield V. 

With this update, when used in conjunction with Nvidia's next Geforce Driver update, will enable up to a 50% performance boost when using DirectX Raytracing, enabling the RTX 2070 to offer 60+ FPS performance at 1080p with DXR set to medium, the RTX 2080 to offer 1440p 60+FPS performance at Medium DXR settings and for the RTX 2080 Ti to offer 1440p 60+ FPS gameplay when using DXR at Ultra settings. The video below discusses the changes to Battlefield V's DXR implementation in greater detail. 

Over the past number of weeks, there have been plenty of gamers and news organisations who have dismissed raytracing, or have claimed that Nvidia's RTX series of graphics cards are not powerful enough to make the feature worthwhile, particularly on the RTX 2070.

What we can see today is that DXR and RTX raytracing has a lot of room for optimisation on PC and that conclusions on raytracing should not be drawn this early in the life of Nvidia's RTX technology. We will need to wait for a few more RTX enabled games before we can make any firm conclusions on the usefulness of the technology, especially on Nvidia's lower-end RTX series graphics cards. 

With the release of Battlefield V's Tides of War Chapter 1: Overture update, gamers will also gain access to the new War Story "The Last Tiger", which should add an extra hour or two of single-player content to the game. 

You can join the discussion on Battlefield V's next update bringing up to a 50% boost to Raytracing performance on the OC3D Forums

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