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Battlefield V PC System Requirements Released - Includes DXR Specs

Is your PC ready for Battlefield V?

Battlefield V PC System Requirements Released - Includes DXR Specs

Battlefield V PC System Requirements Released - Includes DXR Specs

EA and DICE have officially released Battlefield V's PC system requirements, allowing PC gamers to judge whether or not their systems are capable of running their latest game. 

Alongside standard minimum and recommended system requirements, DICE has released DXR (DirectX Raytracing) requirements. These hieghtened requirements showcase both the CPU and GPU performance cost of DXR, bumping the game's hardware recommendations from a quad-core Ryzen 3 1300X to an 8-core Ryzen 7 2700. 

When compared to Battlefield 1, the game's minimum CPU requirements jump from an FX-6350 on the AMD-side to an FX-8350, though otherwise, the game's minimum hardware recommendations remain unchanged.  
 

Battlefield V PC System Requirements Released - Includes DXR Specs 

For Battlefield V, DICE recommends a minimum of 12GB of memory and a graphics card that is equal to or more powerful than a Nvidia GTX 1060 6GB or an RX 580 8GB and processors that are equal to or better than an AMD Ryzen 3 1300X or an Intel i7 4790.

for DXR, DICE recommend a Nvidia RTX 2070 graphics card or better, though the developer has not specified the resolution or framerate that this hardware recommendation targets.   

BATTLEFIELD V MINIMUM SYSTEM REQUIREMENTS

OS: 64-bit Windows 7, Windows 8.1 and Windows 10
Processor (AMD): AMD FX-8350
Processor (Intel): Core i5 6600K
Memory: 8GB RAM
Graphics card (NVIDIA): NVIDIA GeForce® GTX 1050 / NVIDIA GeForce® GTX 660 2GB
Graphics card (AMD): AMD Radeon™ RX 560 / HD 7850 2GB
DirectX: 11.0 Compatible video card or equivalent
Online Connection Requirements: 512 KBPS or faster Internet connection
Hard-drive space: 50GB

BATTLEFIELD V RECOMMENDED SYSTEM REQUIREMENTS

OS: 64-bit Windows 10 or later
Processor (AMD): AMD Ryzen 3 1300X
Processor (Intel): Intel Core i7 4790 or equivalent
Memory: 12GB RAM
Graphics card (NVIDIA): NVIDIA GeForce® GTX 1060 6GB
Graphics card (AMD): AMD Radeon™ RX 580 8GB
DirectX: 11.1 Compatible video card or equivalent
Online Connection Requirements: 512 KBPS or faster Internet connection
Available Disk Space: 50GB

RECOMMENDED PC SYSTEM REQUIREMENTS FOR DXR

OS: 64-bit Windows 10 October 2018 Update (1809)
Processor (AMD): AMD Ryzen 7 2700
Processor (Intel): Intel Core i7 8700
Memory: 16GB RAM
Graphics card (NVIDIA): NVIDIA GeForce® RTX 2070
DirectX: DirectX Raytracing Compatible video card
Online Connection Requirements: 512 KBPS or faster Internet connection
Available Disk Space: 50GB

Battlefield V has released on November 20th on PC, Xbox One and PS4. 

You can join the discussion on Battlefield V's PC system requirements on the OC3D Forums

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Most Recent Comments

31-10-2018, 16:08:37

NeverBackDown
To bad the game isn't fun. All vehicle movement is just horrible. How they screw up the one thing that the series was good at is beyond meQuote

31-10-2018, 17:43:04

Dicehunter
Quote:
Originally Posted by NeverBackDown View Post
To bad the game isn't fun. All vehicle movement is just horrible. How they screw up the one thing that the series was good at is beyond me

Didn't you know it's progressive to ruin games ? Quote

31-10-2018, 17:48:43

tgrech
Did you try other than default settings? There's a sea of options for vehicle movement & control nowadays with a few quite different approaches to handling movement & turrets, generally if something like that get's changed in a BF game somewhere buried in the menus will be a button to change it back. But then, game controllers have always suited BF vehicle controls much better than M+K, to the point where I've always just had a 360 controller at hand since BF3 for vehicles.Quote

01-11-2018, 07:30:08

MiNo
i7-8700K for RTX ??


That is insane extra demands on the CPU, for a feature the GPU supposedly should handle in hardware.


TBH I would have expected that the CPU demands would be LESS, now that the GPU rather than the CPU was dealing with reflections and such.


"It just works" ... yeah, right.


Nvidia has released a 'Concorde' type product here. Totally amazing tech, capable of something never seen before. Also way too expensive for all but the elite both to buy and to operate.Quote

01-11-2018, 08:24:21

tgrech
CPU load does generally scale with GPU load to a degree as draw calls and the amount of data getting shuffled between RAM/storage/Virtual RAM/Video RAM grows. With this method of RT rendering it essentially runs two rendering models of a scene (Raytraced and rasterised) simultaneously, and you've essentially got an extra type of processing unit you've got to keep fed with data tacked onto the traditional GPU portion, so this was always going to be the most memory bandwidth heavy and CPU heavy card on the market.

Besides that, this is first-gen DXR/RTRT hardware, it wouldn't make sense for them to bake-in-hardware a lot of things they weren't yet sure would work best in the real world. There's probably a fair few things regarding distribution of resources and memory management that is currently done in software somewhere along the stack but could eventually be done in hardware in the GPU's control engine once they have a better idea of the requirements and how to go about it.Quote
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