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Battlefield V may support Real-Time Ray Tracing/Nvidia RTX

Ray Tracing may arrive in games this year!

Battlefield V may support Real-Time Ray Tracing

Battlefield V may support Real-Time Ray Tracing/Nvidia RTX

When Nvidia revealed their RTX real-time Ray Tracing technology, the question on most gamers lips was "when will we see this feature in games?" Well now, several game developers are dropping major hints, suggesting that they will be present at Nvidia's #BeForTheGame live event, which is also known as the "Geforce Gaming Celebration". 

This event will kick off tomorrow at 5 PM BST, with the official Battlefield Twitter account posting #BeForTheGame alongside a video which showcased Battlefield V promotional footage with blasts of Nvidia Green appearing within the video, suggesting that DICE will have something to showcase at the event. Nvidia's "Geforce Gaming Celebration" will be available to watch live here


While this teaser is very little to go on, PCGAMESHARDWARE has dropped a major hint at what DICE has planned, uncovering a hidden graphical option within Battlefield V's alpha by typing in the console command "Render.DrawScreenInfo 1". 

This command displayed a range of technical details for Battlefield V, including a "Raytrace" option, a clear sign that DICE are using Microsoft's DXR (DirectX Ray-Tracing) API to utilise Ray Tracing. At a minimum, DICE are testing the feature within Battlefield V.   

Battlefield V may support Real-Time Ray Tracing  

Microsoft's DXR API is an add-on to the company's DirectX 12 graphical API, which means that Ray Tracing will likely be exclusive to Battlefield V's DirectX 12 version. At this time it remains unknown how Ray Tracing will impact Battlefield V's visuals. 

You can jin the discussion on Battlefield V's #BeForTheGame teaser and possible Ray Tracing support on the OC3D Forums

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Most Recent Comments

19-08-2018, 15:38:52

NeverBackDown
If this game has it that's just going to be insane. They already have some of the best graphics in the industry. Although I don't believe many people will use it. The performance hit in a competitive environment and then also needed a Turing GPU will make it not all that useful for a vast majorityQuote

19-08-2018, 15:39:45

Gothmoth
it may or may not support a few RT features.

i doubt it will be worth it. but it sure will make RTX cards look much faster than regular cards without RT hardware support.

i remain sceptical about RT in this first iteration.
there is too much PR BS and hype.

reminds me a bit about DX12 that will change games forever.... mhm.


Quote:
If this game has it that's just going to be insane.
just as "insane" as hairworks in many titles? Quote

19-08-2018, 15:41:46

WYP
Quote:
Originally Posted by NeverBackDown View Post
If this game has it that's just going to be insane. They already have some of the best graphics in the industry. Although I don't believe many people will use it. The performance hit in a competitive environment and then also needed a Turing GPU will make it not all that useful for a vast majority
Well, if it is using Microsoft DXR, which is almost certainly is, the feature will be supported on all DX12 compliant GPUs. That being said, only Nvidia's RTX GPUs will have the Ray Tracing acceleration to get the feature to run reasonably quickly.

AMD could release a new series of cards with Ray Tracing acceleration in the future. MS did say that AMD and Nvidia worked with them on the API.Quote

19-08-2018, 17:17:53

TheF34RChannel
But fear for sure does not support Battlefield 5

In all seriousness, I'm eager to see the support list out of sheer curiosity.Quote

19-08-2018, 17:19:53

BigDaddyKong
I guess they are trying to give people a reason to buy it They can at least appeal to the benchmark crowd.Quote
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