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Battlefield V has been updated with support for DXR Ray Traced Reflections

The game's DirectX 12 performance has also been imporved

Battlefield V has been updated with support for DXR Ray Traced Reflections

Battlefield V has been updated with support for DXR Ray Traced Reflections 

Earlier today, Battlefield V was updated with support for DXR Ray Traced Reflections, becoming the first game to make use of Ray Tracing acceleration using Nvidia's RT cores and Microsoft's DXR API, which was brought to Windows through the release of the Windows 10 October 2018 Update. 

Thanks to this update, all users of the game's DirectX 12 API will experience average frametimes than before, mostly thanks to DICE's bug squashing efforts. While our testing has proven that some hitches do persist, the game is now fully playable using DirectX 12, albeit less stable than the game's DirectX 11 version. 

To mitigate the severe hardware demands of Ray Tracing, DICE has opted to include several DXR options within the game, offering Low, Medium, High and Ultra options, with higher options casting more simulated light rays to generate higher levels of reflection detail. Even under the game's low settings, DXR will remove the artefacts and shortcomings of Screen Space Reflections, which are used extensively in some off Battlefield V's maps and game modes. 
  


Ray Tracing has long been heralded as the "holy grail" of graphics technology, offering unparalleled accuracy and fewer artefacts than rasterised graphics solutions. Today, ray tracing remains in its infancy, at least in the world of real-time graphics, which means that we can expect to see more powerful ray tracing hardware in the future, especially as more hardware manufacturers develop hardware solutions to ray tracing acceleration, like Nvidia's RT cores. 

Right now DXR-based Ray Tracing remains exclusive to Nvidia's Turing-based RTX series of graphics cards, with their RT cores acting as the only ray tracing acceleration hardware that is currently available on the market, with older graphics cards relying on expensive direct compute methods. 

For those who are interested in Battlefield V's performance outside of Ray Tracing, you can look at our performance review for the game here

You can join the discussion on Battlefield V's DXR Ray Traced Reflections on the OC3D Forums

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Most Recent Comments

14-11-2018, 11:39:14

SCO77YBOY
Watched some BATTLEFIELD V gameplay today.


8700k 2080ti ,1080p gameplay getting around 100fps with ray tracing turned on. with a system this spec i would rather be playing at 4k or 1440p with ray tracing turned off.
££££££££ to play at 1080p ... lolQuote

14-11-2018, 13:10:58

NeverBackDown
Quote:
Originally Posted by SCO77YBOY View Post
Watched some BATTLEFIELD V gameplay today.


8700k 2080ti ,1080p gameplay getting around 100fps with ray tracing turned on. with a system this spec i would rather be playing at 4k or 1440p with ray tracing turned off.
££££££££ to play at 1080p ... lol
Considering 4 months ago even running it wouldn't be possible to do in real time, it's quite a feat to even hit 100fps.

So the money is justified in that sense. However outside of that from a consumer perspective it is not worth the money. Which I agree with you on thatQuote

14-11-2018, 18:55:19

JeffDee
Quote:
Originally Posted by NeverBackDown View Post
Considering 4 months ago even running it wouldn't be possible to do in real time, it's quite a feat to even hit 100fps.

So the money is justified in that sense. However outside of that from a consumer perspective it is not worth the money. Which I agree with you on that
Hold on there a minute. It's still not possible to run the whole game of Ray tracing. The game still use Rasterization for everything else than water and reflections.

And it still has a major impact the framerate. We'd still only be seeing hybrid ray tracing for a some time.

"Considering 4 months ago even running it wouldn't be possible in real time." Is what Nvidia want you to say, BFV still isn't 100% Ray Tracing, and a 1080ti would have the exact same performances. DLSS is where we might see some nice performance gain with continuous driver supports and that will also take time.Quote

14-11-2018, 23:56:15

NeverBackDown
You can have your opinion. As someone who has talked to developers they all can agree it's damn impressive. I'm not at that point in my education where I can fully appreciate Ray Tracing on a technical level, but it's still impressive.Quote

15-11-2018, 04:03:39

looz
Quote:
Originally Posted by JeffDee View Post
Hold on there a minute. It's still not possible to run the whole game of Ray tracing. The game still use Rasterization for everything else than water and reflections.

And it still has a major impact the framerate. We'd still only be seeing hybrid ray tracing for a some time.

"Considering 4 months ago even running it wouldn't be possible in real time." Is what Nvidia want you to say, BFV still isn't 100% Ray Tracing, and a 1080ti would have the exact same performances. DLSS is where we might see some nice performance gain with continuous driver supports and that will also take time.
1080Ti doesn't have the hardware for RTX.

Sure, it's a performance hampering gimmick for now, but it's not behind a mere software lock.Quote
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