Basemark launch their new VRScore PC VR benchmark with DX12 support
Basemark launch their new VRScore PC VR benchmark with DX12 support
This test suite has been a joint production between Crytek and Basemark, which was started in August 2015, developing the VRScore test suite using CryEngine and Basemark’s performance measurement framework. Being a combination of a real work game engine and a professional performance analysis tool this benchmark is expected to represent realistic VR workloads and act as a great representation of real work VR workloads.Â
Below is a quote from Crytek’s Frank Vitz, the Creative Director of CryEngine.
 We share Basemarkâs belief that users will really benefit from having an independent resource that checks whether their PC can comfortably run VR experiences. VRScore not only provides that service, but also shows off just how powerful VR truly is by bringing together our own first-class engine technology with Basemarkâs experience in performance measurement.
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This tool will support both the DirectX 11 and DirectX 12 graphical APIs, with the corporate versions of the tool including a VRTrek latency testing device.Â
Right now this tool is available in beta to corporate users via Basemark’s early access program, with both free and paid versions of the application releasing later this year.Â
Several third parties have been included in the development of this benchmark, including PC hardware manufacturers like AMD, Nvidia and Intel. Â
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You can find more information on Basemark’s VRScore benchmarking tool here.Â
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You can join the discussion on Basemark’s CryEngine-based VRScore VR benchmark on the OC3D Forums.Â
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