Assassin's Creed: Origins Update 1.03 CPU Retest
Published: 2nd November 2017 | Source: OC3D Internal Testing |
When looking at Ubisoft's latest version of Assassin's Creed: Origins it is obvious that the game performs better in CPU-limited scenarios, especially when players are using CPUs with four or less total cores/threads.
Both in the game's built-in benchmark tool and in gameplay these performance boosts were noticeable, allowing taxing areas like the city of Alexandria play much more smoothly, especially when playing on our four core, four thread CPU configuration.
All configurations that we have tested have seen an increase in minimum framerate, making the game appear a lot smoother as a whole in demanding areas, making the game much more playable.
It is clear that over the past week Ubisoft has been working hard to increase the performance of Assassin's Creed: Origins from a CPU perspective, giving a clear performance boost over the game's day-1 version.
This should set aside some concerns that these CPU issues are due to Ubisoft's DRM solution, as it appears that a game patch has addressed the issue and it appears that the game's DRM is still active.
Assassin's Creed: Origins still requires a powerful CPU to run well, but at least the game runs a lot better than before, with our quad-core/thread configuration seeing an increase in average and minimum framerate of over 20%, allowing the game to run noticeably faster throughout large sections of the game.
We will be updating our Assassin's Creed Performance Review to make a note of these changes. Let's hope that Ubisoft continues to address this game's issues with future patches, especially when it comes to using Radeon Hardware.
You can join the discussion on Assassin's Creed: Origins' CPU boosting update on the OC3D Forums.