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Assassin's Creed Odyssey - 20 minutes of 4K "Maxed Out" PC gameplay released

Assassin's Creed Odyssey is expected to run a lot better than Origins

Assassin's Creed Odyssey - 20 minutes of 4K

Assassin's Creed Odyssey - 20 minutes of 4K "Maxed Out" PC gameplay released

Assassin's Creed Odyssey is set to release next month on PC, Xbox One and PS4, offering several refinements over the game's predecessor, Assassin's Creed: Origins, offering a game with a larger scale while completing Assassin's Creed's transformation into a fully fledged RPG. 

So far, most footage for Assassin's Creed: Odyssey has been limited to the game's console versions, preventing PC gamers to see what their high-end hardware is capable of. Now Gaming Trends has released 20 minutes of PC gameplay for Assassin's Creed Odyssey. At this time it is unknown what settings this gameplay uses, or what hardware was required to run it at such a smooth framerate. 

The footage below showcases the first 26 minutes of the game, though this amounts to around 20 minutes of gameplay after cutscenes are taken into account. 

 
Assassin's Creed Origins was a huge hardware hog on PC, demanding a high-end CPU, and insane levels of GPU performance at the game's highest settings. This time, Ubisoft has partnered with AMD to help optimise the game, who will no doubt focus their efforts on better utilising the company's high core count Ryzen processors and Radeon series graphics cards.  


Minimum Requirements

OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Processor: AMD FX 6300 @ 3.8 GHz, Intel Core i5 2400 @ 3.1 GHz, Ryzen 3 - 1200
Video: AMD Radeon R9 285 (2GB VRAM with Shader Model 5.0) or NVIDIA GeForce GTX 660 
Memory: 8GB RAM
Resolution: 720p
Targeted framerate: 30 FPS
Video Preset: Low
Storage: 46GB available hard drive space
DirectX: DirectX June 2010 Redistributable
Sound: DirectX 9.0c compatible sound card with latest drivers

Recommended Specification

OS: Windows 7 SP1, Windows 8.1, Windows 10 (64-bit versions only)
Processor: AMD FX-8350 @ 4.0 GHz, Intel Core i7-3770 @ 3.5 GHz, Ryzen 5 - 1400 
Video: AMD Radeon R9 290X (4GB VRAM or more with Shader Model 5.0) or better or NVIDIA GeForce GTX 970 (4GB) – See supported list*
Memory: 8GB RAM
Resolution: 1080p
Targeted framerate: 30 FPS
Video Preset: High
Storage: 46GB available hard drive space
DirectX: DirectX June 2010 Redistributable
Sound: DirectX 9.0c compatible sound card with latest drivers

Recommended 4K Configuration

OS: Windows 10 (64-bit versions only)
Processor: AMD Ryzen 1700X @ 3.8 GHz, Intel Core i7 7700 @ 4.2 GHz 
Video: AMD Vega 64, NVIDIA GeForce GTX 1080 (8GB VRAM with Shader Model 5.0)
Memory: 16GB RAM
Resolution: 4K
Targeted framerate: 30 FPS
Video Preset: High
Storage: 46GB available hard drive space
DirectX: DirectX June 2010 Redistributable
Sound: DirectX 9.0c compatible sound card with latest drivers

Assassin's Creed Odyssey will release on PC, Xbox One and PS4 on October 5th. 

You can join the discussion on this 20 minutes PC gameplay video for Assassin's Creed Odyssey's PC version on the OC3D Forums

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Most Recent Comments

11-09-2018, 18:57:45

NeverBackDown
Wasn't very impressed. Seems a 100% copy of origins with a Greece theme. I was expecting more. Only difference was dialogue but it was a weak showing of that feature since hardly anything interesting happenedQuote

12-09-2018, 03:00:46

ImprovizoR
Quote:
Originally Posted by NeverBackDown View Post
Only difference was dialogue but it was a weak showing of that feature since hardly anything interesting happened
Oh, it's interesting alright. It showed us that their engine wasn't designed to handle dialogue options. The character animations are horrific. Origins had pretty good animations during cutscenes because the game didn't have to adjust the character to fit a different set of animations every time a dialogue was chosen. Everything in Origins was clearly made using real actors, which is something that they've been doing since Assassin's Creed 3. And it worked really well. But it looks like they decided to cut the costs this time and do some bare-bones manual animation work just so they could implement this useless feature in order for their game to resemble The Witcher 3 even more.


Now here's the kicker - The Witcher 3 used hand-crafted animations most of the time. But the developers actually gave a crap about their game so they invested a lot of time and effort to make them fantastic. They still have the best animated characters ever made for a video game. Ubisoft couldn't be bothered to refine them because they're hellbent on releasing this crap every year.Quote

12-09-2018, 10:43:52

demonking
nothing specific to this game but its a sad day when you see the people who create something you love and destroy it with greed.
Every dev seems the same in one way or another, these days there is only money. No culture, no playerbase loyalty, squeeze every last penny from the consumer and cut the costs at every possible opportunity.
BF for instance. £50 for a base game, another £50+ so you can get all the DLC they decided to cut from the initial release to make a bit more and then loot boxes.....
WHERE HAS HERES A NEW GAME, IT WORKS PROPERLY, HOPE YOU ENJOY PLAYING IT AND BUY OUR NEXT ONE GONE!!!!Quote

12-09-2018, 13:15:06

NeverBackDown
Quote:
Originally Posted by ImprovizoR View Post
Oh, it's interesting alright. It showed us that their engine wasn't designed to handle dialogue options. The character animations are horrific. Origins had pretty good animations during cutscenes because the game didn't have to adjust the character to fit a different set of animations every time a dialogue was chosen. Everything in Origins was clearly made using real actors, which is something that they've been doing since Assassin's Creed 3. And it worked really well. But it looks like they decided to cut the costs this time and do some bare-bones manual animation work just so they could implement this useless feature in order for their game to resemble The Witcher 3 even more.


Now here's the kicker - The Witcher 3 used hand-crafted animations most of the time. But the developers actually gave a crap about their game so they invested a lot of time and effort to make them fantastic. They still have the best animated characters ever made for a video game. Ubisoft couldn't be bothered to refine them because they're hellbent on releasing this crap every year.
Witcher 3 I am 90% sure used live actors. I remember them talking about upgrading there motion cap room specifically for this gameQuote

12-09-2018, 18:04:31

ImprovizoR
Quote:
Originally Posted by NeverBackDown View Post
Witcher 3 I am 90% sure used live actors. I remember them talking about upgrading there motion cap room specifically for this game
For story cutscenes, yes. But they didn't stop there. They also hand-crafted little details to perfection. Most notably facial animations. So even though they used live actors, most animations still received a special dev treatment. And when characters speak, those animations are hand-crafted to fit multiple languages instead of recording all the cutscenes with different actors using different languages. A lot of animations in less important scenes like monster contracts or when you're talking to a merchant were reused and adjusted by hand. Compare the way Geralt moves and talks to how the characters in Odyssey move and talk. Ubisoft looks worse than Bioware now.Quote
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