Ashes of the Singularity: Escalation now supports both Vulkan and DirectX 12

Which API offers the best performance?

Ashes of the Singularity: Escalation will gain Vulkan support in update 2.4

Ashes of the Singularity: Escalation now supports both Vulkan and DirectX 12

 

Stardock Games has officially released patch 2.4 for Ashes of the Singularity: Escalation, bringing support for the Vulkan API to the game. This makes Ashes of the Singularity the first retail game to support both Vulkan and DirectX 12, the two most popular low-level graphical APIs. 

The Vulkan API promises reduced CPU overhead, better CPU scaling and support for several modern GPU features, offering similar features to DirectX 12 but also offers support for operating systems outside of Windows 10.

This new API code path for the game was originally intended to be released in June, though this was delayed as Stardock was not happy with their level of optimisation, given the game's popularity as a benchmarking tool for both CPUs and high-end graphics solutions. It will be very interesting to see how these two code paths compare in terms of in-game performance. 

 

 

Update 2.4 offers more than just support for Vulkan, offering several UI and balance improvements as well as new scenarios for each game campaign as well as a new co-op map pack. Modders will also be pleased with this new update, as it delivers them access to more parts of the game that can be modified as well as changed that will make modding more intuitive. 

Full patch notes for Ashes of the Singularity: Escalation version 2.4 on Stardock's official website

 

You can join the discussion on Ashes of the Singularity: Escalation's patch 2.4 on the OC3D Forums

 

«Prev 1 Next»

Most Recent Comments

24-08-2017, 15:33:30

NeverBackDown
Will you be doing any testing on the two APIs WYP?
I'd do it myself but having only a RX480 I'm gpu limited more so than CPUQuote

24-08-2017, 16:01:30

WYP
Quote:
Originally Posted by NeverBackDown View Post
Will you be doing any testing on the two APIs WYP?
I'd do it myself but having only a RX480 I'm gpu limited more so than CPU
I will likely do some preliminary testing tonight and more over the weekend. I have a huge headache ATM which is harming my productivity.Quote

24-08-2017, 17:09:08

NeverBackDown
No worries mate. No need to rushQuote

24-08-2017, 17:13:52

WYP
Quote:
Originally Posted by NeverBackDown View Post
No worries mate. No need to rush
Both AMD and Nvidia have released new drivers tonight, so should be interesting. (Neither list this update in their release notes though).

Update - GTX 1080 works fine with Vulkan. GTX 980 Ti Refuses to boot when the game is using Vulkan.

I have not tried any AMD GPUs yet.Quote

24-08-2017, 18:55:10

NeverBackDown
Nvidia gimping pre Pascal architectures? Confirmed!
(Was a joke)Quote
Reply
x

Register for the OC3D Newsletter

Subscribing to the OC3D newsletter will keep you up-to-date on the latest technology reviews, competitions and goings-on at Overclock3D. We won't share your email address with ANYONE, and we will only email you with updates on site news, reviews, and competitions and you can unsubscribe easily at any time.

Simply enter your name and email address into the box below and be sure to click on the links in the confirmation emails that will arrive in your e-mail shortly after to complete the registration.

If you run into any problems, just drop us a message on the forums.