Arkane has "doubled its thoroughness" for Prey's PC release

Arkane has

Arkane has â??doubled its thoroughnessâ?? for Prey's PC release

Arkane has "doubled its thoroughness" for Prey's PC release

Arkane Studios has stated that they have "doubled its thoroughness" when it came to quality control for Prey's PC release to prevent a repeat of Dishonored 2's lacklustre PC launch. 
This statement came from a recent interview that Arkane's President Raphael Colantonio had with GameSpot, assuring PC fans that Arkane Austin is working hard to prevent issues from making it into the game's launch version. Raphael was quick to remind GameSpot that Prey is being made by Arkane Austin and not Arkane Lyon (the developers of Dishonored 2) and that Prey is based on CryEngine and not Dishonored 2's Void Engine (Modified IdTech 5). 
Colantonio says that Arkane Austin is confident that Prey 2 will have a successful PC launch, ensuring gamers that Prey was designed for PC first and that additional hardware testing has been conducted before launch. 

We're pretty confident,  

First of all, it's not like we first do the game on console and then in the end we suddenly port the game to PC. It starts on PC. That's how game development works.


A lot of Dishonored 2's problems on PC stemmed from the fact that the game was based on the companies custom Void Engine, with the use of CryEngine giving Prey's development a better baseline on which to build this new title. 

Colantonio explains that PC development is difficult due to the sheer variety of PC hardware configurations available, which means that developers need to account for the variety of different CPU types used as well the long list of GPUs that PC users will be using to run the game on. 

Arkane Austin has doubled their efforts to test a wide range of PC hardware configurations before launch, which should allow the game to perform well on a wider range of configurations. It is worth noting there that this is also the first game that will be launched since Bethesda partnered with AMD for future game developments, which could yield some great performance gains for both AMD Ryzen CPUs and Radeon GPUs. 



The real reason why PC games often have problems is because there are so many permutations of hardware, [And] sometimes it's timing--drivers come out the same time as our game. Something happens that makes it more challenging.

This time we are, given what happened with Dishonored 2, we doubled our thoroughness in making sure that the game is going to run smoothly,

At this point, the game is fully ready, but that's what we've been doing for the past months--a lot of tests on different configurations and making sure it works. So we're pretty confident. You never know. But we're pretty confident.




You can join the discussion on Arkane's "doubled" efforts to ensure a quality PC release of Prey on the OC3D Forums


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Most Recent Comments

02-05-2017, 10:39:15

I don't believe a word devs say nowadays, The proof is in the pudding.Quote

02-05-2017, 12:52:53

Double of nothing is still nothingQuote

02-05-2017, 13:58:50

Let's wait and see... Very skeptical here...Quote

02-05-2017, 15:13:30

Originally Posted by SeekaX View Post
Double of nothing is still nothing
Nothing from nothing leaves nothing Quote

02-05-2017, 15:50:37

Originally Posted by AlienALX View Post
Nothing from nothing leaves nothing
But leaving nothing and then trying something to do nothing is something, so isn't a double nothing actually something? Or is a double nothing actually really just nothing even though something is something and not actually nothing?
(I will feel bad if Chrazey reads this lol)Quote

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