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AMD obliterates Nvidia in early Battlefield 5 benchmarks

Strange results, given Battlefield V's affiliation with Nvidia

AMD obliterates Nvidia in early Battlefield V benchmarks

AMD obliterates Nvidia in early Battlefield 5 benchmarks

For the past few years, DICE and AMD have been worked together closely while creating their Battlefield and Battlefront series games, leaving Radeon fans disappointed when the latest entry in the Battlefield series, Battlefield V, was revealed as a Nvidia Game Ready release on PC.  

When the game was announced, Nvidia quickly released a blog post on their website to say that the "GeForce GTX is the PC platform of Battlefield V", leaving some PC gamers concerned that this entry in the series wouldn't offer the same levels of optimisation for all graphics hardware providers. Most PC gamers remember the early days of Nvidia's GameWorks program and the controversy that the  Nvidia-optimised software stack generated.

PCGamesN's Dave James was able to gain access to Battlefield V's closed alpha and decided that he needed to take a closer look at the game's performance on today's mid-range graphics hardware. During his time with the game, he quickly discovered that the game ran much better on graphics hardware from the Radeon camp, especially when using the modern DirectX 12 graphical API. 

During his testing, Battlefield 5 was played at Ultra settings using ASUS ROG Strix RX 580 and GTX 1060 graphics cards at resolutions of 1080p and 1440p. Under DirectX 11 the game ran at an average of 45FPS on Nvidia's GTX 1060 and 68FPS on AMD's RX 580. Minimum framerates also presented a larger gap, with minimum framerates dropping to 34FPS on Nvidia's GTX 1060 while AMD's RX 580 had a minimum of 56. 

Moving into DirectX 12 the performance gap widened, with the average and minimum framerates of Nvidia's GTX 1060 dropping to 41 and 29 FPS respectively, while AMD's RX 580 maintained the same average framerate and achieved a higher minimum framerate of 59FPS. Under DirectX 12 AMD's RX 580 offered a minimum framerate that was 2x higher than its Nvidia counterpart.  

AMD obliterates Nvidia in early Battlefield V benchmarks


While AMD's performance here is impressive, it must be remembered that Battlefield V was in beta at the time, lacking optimised drivers and the same levels of polish that the final game will offer. DICE has plenty of time to improve the game's performance on both AMD and Nvidia hardware, so these results are not necessarily indicative of the game's release day performance. 

Another factor that must be remembered is that Battlefield V's multiplayer beta is not an ideal benchmarking scenario, as specific online workloads are challenging to replicate time and time again. Even so, a performance gap of this magnitude is much higher than what could be attributed to run-by-run variance, making this a clear win for AMD/Radeon. 

It is also worth noting that these benchmarks are Polaris VS Pascal, leaving the door open for AMD's latest Vega architecture to offer a larger performance advantage over competing Geforce hardware. It would be interesting to see if DICE are willing to support Vega specific features like Rapid Packed Math, as DICE doesn't usually shy away from optimising their engine with new graphical/hardware features. 

You can join the discussion on AMD obliterating Nvidia in early Battlefield V benchmarks on the OC3D Forums

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Most Recent Comments

04-07-2018, 07:39:59

Peace
Quote:
Moving into DirectX 12 the performance gap widened, with the average and minimum framerates of Nvidia's GTX 1060 dropping to 41 and 29 FPS respectively, while AMD's RX 580 maintained the same average framerate and achieved a higher minimum framerate of 59FPS.
I only understood that part by looking up the actual review In DX12 at 1080p the 580 achieves the same 68FPS that it achieves in DX11.

Deffo a result that many people didn't expect at all.Quote

04-07-2018, 07:42:32

AlienALX
Better minimum in DX12 though.

Let's see if Nvidia optimise Pascal, or just ditch it and move onto their new tech.Quote

04-07-2018, 08:24:56

Gothmoth
it´s like saying:


"mercedes was way better during training than ferrari..... thought ferrari had only three tires attached."


it´s aknowledged in the article but the article basicaly says not much of value.


Quote:
While AMD's performance here is impressive, it must be remembered that Battlefield V was in beta at the time, lacking optimised drivers and the same levels of polish that the final game will offer. DICE has plenty of time to improve the game's performance on both AMD and Nvidia hardware, so these results are not necessarily indicative of the game's release day performance.
Quote

04-07-2018, 09:55:04

RobM
Having minimums that are better then the other camps average is a huge gap in both DX11 and 12Quote

04-07-2018, 11:00:23

A7ibaba
Nvidia solution :"No problem,just cut those unseen objects and textures in distance and we are good to go."Quote
Reply
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