4A Games showcases the technology behind Metro Exodus Ray Traced Global Illumination
Ray Tracing will make Metro Exodus' lighting more realistic than ever before.
Published: 18th September 2018 | Source: Metro Exodus |
4A Games showcases the technology behind Metro Exodus Ray Traced Global Illumination
Metro Exodus is set to follow this trend, with plans to release the game with support for real-time ray tracing when the game launches on February 22nd 2019, a technology that is only supported by Nvidia's RTX series graphics cards at this time.
On Nvidia's YouTube channel, 4A Games has released a video which showcased Metro Exodus running on an RTX 2080 Ti, showcasing a beta version of the game while Benjamin Archard, a rendering programmer from 4A Games, explains the technology that powers Metro Exodus' advanced global illumination techniques and ambient occlusion.
During this video, it is confirmed that Metro Exodus will release with RTX support out of the gate, but the technology will be exclusive to Nvidia RTX series graphics cards. At this time, none of Nvidia's competitors has revealed any plans to add dedicated ray tracing hardware to their graphics cards.
4A Games are bringing real-time Ray Tracing to Metro Exodus!
At NVIDIA’s Gaming Celebration event in Cologne, it was revealed how 4A Games would use NVIDIA RTX to deliver true Global Illumination – in this extended tech demo, Ben Archard from 4A Games explains how it all works.
You can join the discussion Metro Exodus and 4A Games' Ray Tracing Technology on the OC3D Forums.
Most Recent Comments

To be fair though this video was about as perfect as a demonstration of what Ray Tracing really is. Very well made.Quote
I don't think I've ever seen you lose composure before.. always so serious
![]() To be fair though this video was about as perfect as a demonstration of what Ray Tracing really is. Very well made. |

I'm a bit intrigued by this video though as it seems they aren't comparing ray traced global illumination against non-ray traced solutions that have always been used like irradiance volumes/probes. It looks like they are comparing it against just regular ambient light - so I don't know how fair this comparison is.
I still think the RTX version would look better though, especially on being able to accurately model the sky occlusion inside interiors.Quote