UNITY 5.1 will support Oculus Rift Natively

UNITY 5.1 will support Oculus Rift Natively

UNITY 5.1 will support Oculus Rift Naitively

UNITY 5.1 will support Oculus Rift Natively


Unity 5.1 has been announced and it has native support for the Oculus Rift and a "highly optimized pipeline for VR and AR devices. The company also promises native support for other platforms like Microsoft Hololens and Gear VR in the Future.   

Unity 5.1 also ads many other improvements both small and large including Unity's improved multiplayer functionality and over 170 bug fixes. 


UNITY 5.1 will support Oculus Rift Naitively  

 Join the VR Revolution

With Unity 5.1 we’ve added a highly optimized rendering pipeline for VR and AR devices. Native Oculus Rift deployment is available right now to all Unity users, and we’ll be adding full native support for further platforms, including Microsoft Hololens and Gear VR in the near future.

In Unity 5.1, you can plug in your Oculus Rift dev kit and playtest away, with Unity handling a number of VR/AR-specific features out of the box. Head tracking and an appropriate field of view are applied to your camera automatically and rendered in stereo just like that.

Plus, we’ve already implemented a number of stereoscopic rendering optimizations including single pass culling and shared shadowmaps to help you deliver exceptional frame rates.

There’ll be much more to come from us in the VR space, so stay tuned, and don’t forget that there are lots of third-party SDKs available for those looking to target other headsets!



Unity is very quickly becoming a very popular engine for a variety of games, both big and small. Cities Skylines, a game which I have put over 30 hours into already was built in the Unity engine by a team of just 13 people. 


You can join the discussion on Unity 5.1 supporting Oculus Rift natively on the OC3D Forums.  



Unity 5.1 will support Oculus Rift Natively, making the development of VR compatible games much simpler.http://www.overclock3d.net/articles/gpu_displays/unity_5_1_will_support_oculus_rift_natively/1

Posted by OC3D on Tuesday, 9 June 2015
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